I'm a doctor, not a mechanic

UE2:ShockComboFlare (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> xEmitter >> ShockComboFlare

Contents

Package: 
XEffects
This class in other games:
UT2004

null

Default values

Property Value
bHighDetail True
LifeSpan 2.0
mColorRange[0]
Member Value
B 200
G 200
R 200
mColorRange[1]
Member Value
B 200
G 200
R 200
mGrowthRate 260.0
mLifeRange[0] 0.5
mLifeRange[1] 0.5
mMaxParticles 5
mPosRelative True
mRandOrient True
mRegenRange[0] 5.0
mRegenRange[1] 5.0
mSizeRange[0] 85.0
mSizeRange[1] 85.0
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mSpinRange[0] -120.0
mSpinRange[1] 120.0
Skins
  1. Texture'XEffectMat.Shock.shock_flare_a'
Style STY_Additive