My program doesn't have bugs. It just develops random features.
UE2:ShockComboVortex (UT2004)
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Object >> Actor >> MeshEffect >> ShockComboVortex |
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Properties[edit]
Property group 'ShockComboVortex'[edit]
InitialRot[edit]
Type: Object.Rotator
Default value:
Member | Value |
---|---|
Roll | 16384 |
Default values[edit]
Property | Value | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
bAlwaysFaceCamera | True | ||||||||||||||||
bUnlit | True | ||||||||||||||||
DrawType | DT_Mesh | ||||||||||||||||
FadeInterp |
|
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Mesh | VertMesh'ShockVortexMesh' | ||||||||||||||||
ScaleInterp |
|
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Skins[0] | FinalBlend'XEffectMat.ShockElecRingFB' |
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: MeshEffect.PostBeginPlay