Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ShockComboWiggles (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
LifeSpan | 2.0 | ||||||||
mColorRange[0] |
|
||||||||
mColorRange[1] |
|
||||||||
mLifeRange[0] | 0.75 | ||||||||
mLifeRange[1] | 0.75 | ||||||||
mMaxParticles | 25 | ||||||||
mParticleType | PT_Disc | ||||||||
mPosDev |
|
||||||||
mRegenPause | True | ||||||||
mRegenRange[0] | 25.0 | ||||||||
mRegenRange[1] | 25.0 | ||||||||
mSizeRange[0] | 120.0 | ||||||||
mSizeRange[1] | 120.0 | ||||||||
mSpawningType | ST_Explode | ||||||||
mSpeedRange[0] | 300.0 | ||||||||
mSpeedRange[1] | 300.0 | ||||||||
mStartParticles | 25 | ||||||||
Skins[0] | Texture'XEffectMat.shock_sparkle' | ||||||||
Style | STY_Translucent |