My program doesn't have bugs. It just develops random features.
UE2:ShockImpactFlare (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- XEffects
- Direct subclass:
- ShockImpactFlareB
- This class in other games:
- UT2003
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Default values[edit]
Property | Value |
---|---|
mAttenKa | 0.0 |
mGrowthRate | 100.0 |
mLifeRange[0] | 0.5 |
mLifeRange[1] | 0.5 |
mMaxParticles | 3 |
mParticleType | PT_Disc |
mRandOrient | True |
mRegen | False |
mRegenRange[0] | 0.0 |
mRegenRange[1] | 0.0 |
mSizeRange[0] | 50.0 |
mSizeRange[1] | 60.0 |
mSpeedRange[0] | 0.0 |
mSpeedRange[1] | 0.0 |
mSpinRange[0] | -100.0 |
mSpinRange[1] | 100.0 |
mStartParticles | 3 |
Skins |
|
Style | STY_Additive |