My program doesn't have bugs. It just develops random features.

UE2:ShockImpactFlare (UT2004)

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UT2004 Object >> Actor >> xEmitter >> ShockImpactFlare

Contents

Package: 
XEffects
Direct subclass:
ShockImpactFlareB
This class in other games:
UT2003

null

Default values[edit]

Property Value
mAttenKa 0.0
mGrowthRate 100.0
mLifeRange[0] 0.5
mLifeRange[1] 0.5
mMaxParticles 3
mParticleType PT_Disc
mRandOrient True
mRegen False
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 50.0
mSizeRange[1] 60.0
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mSpinRange[0] -100.0
mSpinRange[1] 100.0
mStartParticles 3
Skins
  1. Texture'XEffectMat.Shock.shock_flare_a'
Style STY_Additive