Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ShockProjMuzFlash (UT2003)

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UT2003 Object >> Actor >> xEmitter >> ShockProjMuzFlash
Package: 
XEffects
This class in other games:
UT2004

null

Properties

mNumPerFlash

Type: int


Default value: 3

Default values

Property Value
mAirResistance 0.0
mAttenKa 0.0
mLifeRange[0] 0.2
mLifeRange[1] 0.2
mMaxParticles 6
mMeshNodes[0] StaticMesh'MinigunMuzFlash1stMesh'
mNumTileColumns 2
mNumTileRows 2
mParticleType PT_Mesh
mPosRelative True
mRandTextures True
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 0.6
mSizeRange[1] 0.7
mSpawnVecB
Member Value
Z 0.0
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mStartParticles 0
Skins[0] FinalBlend'xGameShaders.WeaponShaders.ShockMuzFlash1stFinal'
Style STY_Additive

Events

Trigger

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: xEmitter.Trigger