My program doesn't have bugs. It just develops random features.
UE2:ShockProjMuzFlash (UT2004)
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Properties
mNumPerFlash
Type: int
Default value: 3
Default values
Property | Value | ||||
---|---|---|---|---|---|
mAirResistance | 0.0 | ||||
mAttenKa | 0.0 | ||||
mLifeRange[0] | 0.2 | ||||
mLifeRange[1] | 0.2 | ||||
mMaxParticles | 6 | ||||
mMeshNodes[0] | StaticMesh'MinigunMuzFlash1stMesh' | ||||
mNumTileColumns | 2 | ||||
mNumTileRows | 2 | ||||
mParticleType | PT_Mesh | ||||
mPosRelative | True | ||||
mRandTextures | True | ||||
mRegenRange[0] | 0.0 | ||||
mRegenRange[1] | 0.0 | ||||
mSizeRange[0] | 0.6 | ||||
mSizeRange[1] | 0.7 | ||||
mSpawnVecB |
|
||||
mSpeedRange[0] | 0.0 | ||||
mSpeedRange[1] | 0.0 | ||||
mStartParticles | 0 | ||||
Skins[0] | FinalBlend'xGameShaders.WeaponShaders.ShockMuzFlash1stFinal' | ||||
Style | STY_Additive |
Events
Trigger
Overrides: xEmitter.Trigger