Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ShowDamageInfo (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Info >> GameRules >> ShowDamageInfo
Package: 
U2

ShowDamageInfo.uc

Properties[edit]

Property group 'ShowDamageInfo'[edit]

bBroadcast[edit]

Type: bool

Modifiers: config

(true): true ==> broadcast messages

Default value: True

bConsole[edit]

Type: bool

Modifiers: config

(true): true ==> send message to console

Default value: True

bLog[edit]

Type: bool

Modifiers: config

(true): true ==> log messages

Default value: True

bPlayerPawnsOnly[edit]

Type: bool

Modifiers: config

(false): true ==> only show messages for PlayerPawn instigators

bVerbose[edit]

Type: bool

Modifiers: config

(false): true ==> shows damage done, and Injured pawn's health

Default value: True

DrawColor[edit]

Type: Object.Color

Modifiers: config


Default value:

Member Value
A 255
R 255

DrawFont[edit]

Type: Font

Modifiers: config

(none): e.g. font'engine.debugfont'

DrawTime[edit]

Type: float

Modifiers: config

(2.0): how long messages stay on-screen (if bBroadcast)

Default value: 2.0

Instance functions[edit]

NetDamage[edit]

function int NetDamage (int OriginalDamage, int Damage, Pawn Injured, Pawn InstigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: GameRules.NetDamage