Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:SlipForce (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- This class in other games:
- U2XMP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 3/08/02 9:51a $ $Revision: 3 $ Name: SlipForce.uc Author: Aaron R Leiby Date: 30 August 2000 Description: Keeps two particles within the given distance of each other. How to use this class:
Properties[edit]
Property group 'SlipForce'[edit]
Distance[edit]
Type: Object.Range
ParticleA[edit]
Type: Object.ParticleHandle
Modifiers: native
ParticleB[edit]
Type: Object.ParticleHandle
Modifiers: native
Default values[edit]
Property | Value |
---|---|
Priority | 1.0 |
Native functions[edit]
SetEndpoints[edit]
native simulated function SetEndpoints (Object.ParticleHandle A, Object.ParticleHandle B, optional float SlipDistance)