Always snap to grid
UE2:SniperAttachment (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> SniperAttachment |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Property group 'SniperAttachment'
charge
Type: LightningCharge3rd
Default values
Property | Value |
---|---|
LightBrightness | 255.0 |
LightEffect | LE_NonIncidence |
LightHue | 165 |
LightPeriod | 3 |
LightRadius | 5.0 |
LightSaturation | 170 |
LightType | LT_Steady |
Mesh | Mesh'Weapons.Sniper_3rd' |
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects