Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:SpawnerProjectile (UT2004)

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UT2004 Object >> Actor >> Projectile >> SpawnerProjectile
Package: 
XGame
This class in other games:
UT2003


Properties[edit]

Spawner[edit]

Type: ProjectileSpawner


Trail[edit]

Type: xEmitter


Default values[edit]

Property Value
DrawType DT_None
LifeSpan 30.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch