Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:SpinnyWeap (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XInterface
- This class in other games:
- UE2Runtime, UT2004
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Used for weapons page
Properties
Property group 'SpinnyWeap'
AnimChangeInterval
Type: float
Default value: 3.0
AnimNames
Default value, index 0: 'Idle_Rest'
Default value, index 1: 'Crouch'
Default value, index 2: 'asssmack'
Default value, index 3: 'pthrust'
Default value, index 4: 'throatcut'
Default value, index 5: 'gesture_halt'
Default value, index 6: 'gesture_point'
Default value, index 7: 'gesture_beckon'
bPlayRandomAnims
Type: bool
SpinRate
Type: int
Default value: 20000
Internal variables
CurrentTime
Type: float
NextAnimTime
Type: float
Default values
Property | Value |
---|---|
bAlwaysTick | True |
bUnlit | True |
DrawScale | 0.5 |
DrawType | DT_StaticMesh |
LODBias | 100000.0 |
RemoteRole | ROLE_None |
Functions
Events
Tick
event Tick (float Delta)
Overrides: Actor.Tick
Other instance functions
PlayNextAnim
function PlayNextAnim ()