Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:SpinnyWeap (UT2003)

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UT2003 Object >> Actor >> SpinnyWeap
Package: 
XInterface
This class in other games:
UE2Runtime, UT2004

Used for weapons page

Properties[edit]

Property group 'SpinnyWeap'[edit]

AnimChangeInterval[edit]

Type: float


Default value: 3.0

AnimNames[edit]

Type: array<name>


Default value, index 0: 'Idle_Rest'

Default value, index 1: 'Crouch'

Default value, index 2: 'asssmack'

Default value, index 3: 'pthrust'

Default value, index 4: 'throatcut'

Default value, index 5: 'gesture_halt'

Default value, index 6: 'gesture_point'

Default value, index 7: 'gesture_beckon'

bPlayRandomAnims[edit]

Type: bool


SpinRate[edit]

Type: int


Default value: 20000

Internal variables[edit]

CurrentTime[edit]

Type: float


NextAnimTime[edit]

Type: float


Default values[edit]

Property Value
bAlwaysTick True
bUnlit True
DrawScale 0.5
DrawType DT_StaticMesh
LODBias 100000.0
RemoteRole ROLE_None

Functions[edit]

Events[edit]

Tick[edit]

event Tick (float Delta)

Overrides: Actor.Tick


Other instance functions[edit]

PlayNextAnim[edit]

function PlayNextAnim ()