Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:SpinnyWeap (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XInterface
- This class in other games:
- UE2Runtime, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Used for weapons page
Properties[edit]
Property group 'SpinnyWeap'[edit]
AnimChangeInterval[edit]
Type: float
Default value: 3.0
AnimNames[edit]
Default value, index 0: 'Idle_Rest'
Default value, index 1: 'Crouch'
Default value, index 2: 'asssmack'
Default value, index 3: 'pthrust'
Default value, index 4: 'throatcut'
Default value, index 5: 'gesture_halt'
Default value, index 6: 'gesture_point'
Default value, index 7: 'gesture_beckon'
bPlayRandomAnims[edit]
Type: bool
SpinRate[edit]
Type: int
Default value: 20000
Internal variables[edit]
CurrentTime[edit]
Type: float
NextAnimTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bAlwaysTick | True |
bUnlit | True |
DrawScale | 0.5 |
DrawType | DT_StaticMesh |
LODBias | 100000.0 |
RemoteRole | ROLE_None |
Functions[edit]
Events[edit]
Tick[edit]
event Tick (float Delta)
Overrides: Actor.Tick
Other instance functions[edit]
PlayNextAnim[edit]
function PlayNextAnim ()