My program doesn't have bugs. It just develops random features.
UE2:SpriteEmitter (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ParticleEmitter >> SpriteEmitter |
- Package:
- Engine
- This class in other games:
- UT2003, UE2Runtime, UT2004
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Emitter: An Unreal Sprite Particle Emitter.
Properties[edit]
Property group 'Sprite'[edit]
ProjectionNormal[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
Z | 1.0 |
UseDirectionAs[edit]
Type: EParticleDirectionUsage
Internal variables[edit]
RealProjectionNormal[edit]
Type: Object.Vector
Modifiers: transient
Enums[edit]
EParticleDirectionUsage[edit]
- PTDU_None
- PTDU_Up
- PTDU_Right
- PTDU_Forward
- PTDU_Normal
- PTDU_UpAndNormal
- PTDU_RightAndNormal