Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Squib (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- ParticleSystems
- Direct subclasses:
- Blood, VehicleImpacts, Dirt, ElectricSparks, GiantExplosion, HackSquib, LargeExplosion, SmallExplosion, Sparks
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Properties[edit]
Property group 'Squib'[edit]
Pitch[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
A | 0.95 |
B | 1.0 |
Sounds[edit]
SquibIndex[edit]
Type: int
Default value: -1
Template[edit]
Type: ParticleGenerator
Default values[edit]
Property | Value |
---|---|
DrawType | DT_None |
LifeSpan | 1.0 |
RemoteRole | ROLE_SimulatedProxy |
Events[edit]
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay