Gah - a solution with more questions. – EntropicLqd
UE2:CodeMonkey (U2)
Contents
- 1 Constants
- 2 Properties
- 2.1 Property group 'CodeMonkey'
- 2.2 Internal variables
- 2.2.1 ApplySettingsText
- 2.2.2 bLastHUDState
- 2.2.3 bLockHUDState
- 2.2.4 bNoResetMenus
- 2.2.5 bNoShadowUpdate
- 2.2.6 bPendingDetail
- 2.2.7 bPendingSuperUpdateShadow
- 2.2.8 bPendingUpdateShadow
- 2.2.9 CustomBindings
- 2.2.10 EngineVersion
- 2.2.11 FontAliases
- 2.2.12 MapList
- 2.2.13 MasterDetail
- 2.2.14 MessageFonts
- 2.2.15 PendingBPP
- 2.2.16 PendingRes
- 2.2.17 RadarTeammateCount
- 2.2.18 RadarTeammateLocs
- 2.2.19 SelectedMap
- 3 Structs
- 4 Functions
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$Author: Aleiby $ $Date: 12/19/02 1:48p $ $Revision: 85 $ Name: CodeMonkey.uc Author: Aaron R Leiby Date: 3 January 2001 Description: Used to store various needed UnrealScript function interfaces for the UI. Notes: How to use this class:
Constants[edit]
PauseKey[edit]
Value: 314
Pause_withDrawKey[edit]
Value: 278
PauseKey_Objectives[edit]
Value: 777
Properties[edit]
Property group 'CodeMonkey'[edit]
bUseAllMaps[edit]
Type: bool
GameTypes[edit]
SelectedGameType[edit]
Type: string
Internal variables[edit]
ApplySettingsText[edit]
Type: string
Modifiers: localized
Default value: "Applying settings..."
bLastHUDState[edit]
Type: bool
bLockHUDState[edit]
Type: bool
bNoResetMenus[edit]
Type: bool
bNoShadowUpdate[edit]
Type: bool
bPendingDetail[edit]
Type: bool
bPendingSuperUpdateShadow[edit]
Type: bool
bPendingUpdateShadow[edit]
Type: bool
CustomBindings[edit]
Type: string
Array size: 12
Modifiers: config
Default value, index 0: "teamspeech 23 // I'm on defense."
Default value, index 1: "teamspeech 24 // I'm on offense."
Default value, index 10: "teamspeech 27 // I need a ride."
Default value, index 11: "speech 18 // Nice shot!"
Default value, index 12: "teamspeech 26 // Follow me!"
Default value, index 13: "teamspeech 30 // <--- I'm hacking this."
Default value, index 14: "teamspeech 16 // Affirmative!"
Default value, index 15: "teamspeech 17 // Negative."
Default value, index 16: "teamspeech 29 // Someone revive me!"
Default value, index 17: "teamspeech 37 // <--- I've heavily mined this area!"
Default value, index 18: "teamspeech 36 // I've dropped an artifact!"
Default value, index 19: "teamspeech 35 // Enemy in our base!"
EngineVersion[edit]
Type: string
FontAliases[edit]
MapList[edit]
MasterDetail[edit]
Type: byte
Modifiers: config
Default value: 3
MessageFonts[edit]
Type: array<TFontAlias>
Modifiers: localized
Default value, index 0:
Member | Value |
---|---|
Alias | "Large" |
Font | Font'SubTFonts.EE16' |
Default value, index 1:
Member | Value |
---|---|
Alias | "Default" |
Font | Font'HUD_Fonts.EuroExt14' |
Default value, index 2:
Member | Value |
---|---|
Alias | "Small" |
Font | Font'Engine.SmallFont' |
Default value, index 3:
Member | Value |
---|---|
Alias | "Tiny" |
Font | Font'Engine.DefaultFont' |
PendingBPP[edit]
Type: string
PendingRes[edit]
Type: string
RadarTeammateCount[edit]
Type: int
RadarTeammateLocs[edit]
Type: Object.Point
Array size: 32
SelectedMap[edit]
Type: string
Structs[edit]
TFontAlias[edit]
Modifiers: native
Functions[edit]
Native functions[edit]
GetKeys[edit]
Events[edit]
Constructed[edit]
Overrides: Object.Constructed