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UE2:Tab_DetailSettings defaults (UT2003)

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Tab_DetailSettings defaults in other games:
UT2004
Other member categories for this class:
Tab DetailSettings properties

Default values[edit]

Property Value
Controls[0] GUIImage'DetailBK'
Controls[1] moComboBox'DetailWorldDetail'
Controls[10] moComboBox'DetailDecalStay'
Controls[11] moCheckBox'DetailProjectors'
Controls[12] moCheckBox'DetailDecoLayers'
Controls[13] moCheckBox'DetailTrilinear'
Controls[14] moCheckBox'DetailBlob'
Controls[2] moComboBox'DetailCharacterDetail'
Controls[3] moComboBox'DetailActorDetail'
Controls[4] moComboBox'DetailPhysics'
Controls[5] moCheckBox'DetailCharacterShadows'
Controls[6] moCheckBox'DetailDecals'
Controls[7] moCheckBox'DetailDynamicLighting'
Controls[8] moCheckBox'DetailCoronas'
Controls[9] moCheckBox'DetailDetailTextures'
WinHeight 0.74
WinTop 0.15

Subobjects[edit]

DetailActorDetail[edit]

Class: XInterface.moComboBox

Property Value
Caption "World Detail"
CaptionWidth 0.5
ComponentJustification TXTA_Left
Hint "Changes the level of detail used for optional geometry and effects."
IniDefault "High"
IniOption "@Internal"
OnLoadINI InternalOnLoadINI
OnSaveINI InternalOnSaveINI
WinHeight 0.05
WinLeft 0.05
WinTop 0.2
WinWidth 0.4

DetailBK[edit]

Class: XInterface.GUIImage

Property Value
Image Material'InterfaceContent.Menu.BorderBoxD'
ImageColor
Member Value
A 160
B 255
G 255
R 255
ImageRenderStyle MSTY_Alpha
ImageStyle ISTY_Stretched
WinHeight 0.52125
WinLeft 0.021641
WinTop 0.32
WinWidth 0.9575

DetailBlob[edit]

Class: XInterface.moCheckBox

Property Value
bSquare True
Caption "Use Blob Shadows"
CaptionWidth 0.9
ComponentJustification TXTA_Left
Hint "Enable blob shadows. recommended for low-performance PCs."
IniDefault "False"
IniOption "@Internal"
OnLoadINI InternalOnLoadINI
WinHeight 0.04
WinLeft 0.59875
WinTop 0.75
WinWidth 0.3

DetailCharacterDetail[edit]

Class: XInterface.moComboBox

Property Value
Caption "Character Detail"
CaptionWidth 0.5
ComponentJustification TXTA_Left
Hint "Changes how much character detail will be rendered."
IniDefault "High"
IniOption "ini:Engine.Engine.ViewportManager TextureDetailPlayerSkin"
OnLoadINI InternalOnLoadINI
OnSaveINI InternalOnSaveINI
WinHeight 0.05
WinLeft 0.55
WinTop 0.1
WinWidth 0.4

DetailCharacterShadows[edit]

Class: XInterface.moCheckBox

Property Value
bSquare True
Caption "Character Shadows"
CaptionWidth 0.9
ComponentJustification TXTA_Left
Hint "Enables character shadows."
IniDefault "True"
IniOption "@Internal"
OnLoadINI InternalOnLoadINI
OnSaveINI InternalOnSaveINI
WinHeight 0.05
WinLeft 0.1
WinTop 0.36
WinWidth 0.3

DetailCoronas[edit]

Class: XInterface.moCheckBox

Property Value
bSquare True
Caption "Coronas"
CaptionWidth 0.9
ComponentJustification TXTA_Left
Hint "Enables coronas."
IniDefault "True"
IniOption "ini:Engine.Engine.ViewportManager Coronas"
OnLoadINI InternalOnLoadINI
OnSaveINI InternalOnSaveINI
WinHeight 0.05
WinLeft 0.6
WinTop 0.46
WinWidth 0.3

DetailDecals[edit]

Class: XInterface.moCheckBox

Property Value
bSquare True
Caption "Decals"
CaptionWidth 0.9
ComponentJustification TXTA_Left
Hint "Enables weapon scarring effects."
IniDefault "True"
IniOption "ini:Engine.Engine.ViewportManager Decals"
OnLoadINI InternalOnLoadINI
OnSaveINI InternalOnSaveINI
WinHeight 0.05
WinLeft 0.6
WinTop 0.36
WinWidth 0.3

DetailDecalStay[edit]

Class: XInterface.moComboBox

Property Value
Caption "Decal Stay"
CaptionWidth 0.5
ComponentJustification TXTA_Left
Hint "Changes how long weapon scarring effects stay around."
IniDefault "Normal"
IniOption "@Internal"
OnLoadINI InternalOnLoadINI
OnSaveINI InternalOnSaveINI
WinHeight 0.06
WinLeft 0.59875
WinTop 0.55
WinWidth 0.35

DetailDecoLayers[edit]

Class: XInterface.moCheckBox

Property Value
bSquare True
Caption "Foliage"
CaptionWidth 0.9
ComponentJustification TXTA_Left
Hint "Enables grass and other decorative foliage."
IniDefault "True"
IniOption "ini:Engine.Engine.ViewportManager DecoLayers"
OnLoadINI InternalOnLoadINI
OnSaveINI InternalOnSaveINI
WinHeight 0.04
WinLeft 0.59875
WinTop 0.656251
WinWidth 0.3

DetailDetailTextures[edit]

Class: XInterface.moCheckBox

Property Value
bSquare True
Caption "Detail Textures"
CaptionWidth 0.9
ComponentJustification TXTA_Left
Hint "Enables detail textures."
IniDefault "True"
IniOption "ini:Engine.Engine.RenderDevice DetailTextures"
OnLoadINI InternalOnLoadINI
OnSaveINI InternalOnSaveINI
WinHeight 0.05
WinLeft 0.1
WinTop 0.56
WinWidth 0.3

DetailDynamicLighting[edit]

Class: XInterface.moCheckBox

Property Value
bSquare True
Caption "Dynamic Lighting"
CaptionWidth 0.9
ComponentJustification TXTA_Left
Hint "Enables dynamic lights."
IniDefault "True"
IniOption "ini:Engine.Engine.ViewportManager NoDynamicLights"
OnLoadINI InternalOnLoadINI
OnSaveINI InternalOnSaveINI
WinHeight 0.05
WinLeft 0.1
WinTop 0.46
WinWidth 0.3

DetailPhysics[edit]

Class: XInterface.moComboBox

Property Value
Caption "Physics Detail"
CaptionWidth 0.5
ComponentJustification TXTA_Left
Hint "Changes the physics simulation level of detail."
IniDefault "High"
IniOption "@Internal"
OnLoadINI InternalOnLoadINI
OnSaveINI InternalOnSaveINI
WinHeight 0.05
WinLeft 0.55
WinTop 0.2
WinWidth 0.4

DetailProjectors[edit]

Class: XInterface.moCheckBox

Property Value
bSquare True
Caption "Projectors"
CaptionWidth 0.9
ComponentJustification TXTA_Left
Hint "Enables Projectors."
IniDefault "True"
IniOption "ini:Engine.Engine.ViewportManager Projectors"
OnLoadINI InternalOnLoadINI
OnSaveINI InternalOnSaveINI
WinHeight 0.04
WinLeft 0.1
WinTop 0.656251
WinWidth 0.3

DetailTrilinear[edit]

Class: XInterface.moCheckBox

Property Value
bSquare True
Caption "Trilinear Filtering"
CaptionWidth 0.9
ComponentJustification TXTA_Left
Hint "Enable trilinear filtering, recommended for high-performance PCs."
IniDefault "False"
IniOption "ini:Engine.Engine.RenderDevice UseTrilinear"
OnLoadINI InternalOnLoadINI
OnSaveINI InternalOnSaveINI
WinHeight 0.04
WinLeft 0.1
WinTop 0.75
WinWidth 0.3

DetailWorldDetail[edit]

Class: XInterface.moComboBox

Property Value
Caption "Texture Detail"
CaptionWidth 0.5
ComponentJustification TXTA_Left
Hint "Changes how much world detail will be rendered."
IniDefault "High"
IniOption "ini:Engine.Engine.ViewportManager TextureDetailWorld"
OnLoadINI InternalOnLoadINI
OnSaveINI InternalOnSaveINI
WinHeight 0.05
WinLeft 0.05
WinTop 0.1
WinWidth 0.4