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UE2:TarpBuilder (U2)

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U2 Object >> Actor >> ParticleGenerator >> TarpBuilder
Package: 
ParticleSystems
Known classes within TarpBuilder:
TarpBuilderTemplate
This class in other games:
U2XMP

$Author: Aleiby $ $Date: 12/19/01 9:15p $ $Revision: 1 $ Name: TarpBuilder.uc Author: Aaron R Leiby Date: 29 August 2000 Description: How to use this class:

Set Skin to base texture.
Set Texture to Environment map texture, and bShiny to true.

Properties[edit]

Property group 'TarpBuilder'[edit]

bAdjustVerts[edit]

Type: bool


bShiny[edit]

Type: bool


bWireframe[edit]

Type: bool


Columns[edit]

Type: int

Number of squares across.

Default value: 25

EnvBrightness[edit]

Type: Object.Color


Default value:

Member Value
B 255
G 255
R 255

Height[edit]

Type: float


Default value: 500.0

Reset[edit]

Type: Button


Default value: "Clean"

Rigidity[edit]

Type: float


Default value: 20.0

Rows[edit]

Type: int

Number of squares... the other direction.

Default value: 25

Width[edit]

Type: float


Default value: 500.0

Internal variables[edit]

ForcesToAdd[edit]

Type: array<Force>


Default values[edit]

Property Value
bDirectional True
bInitiallyOn False
CullDistance 0.0
DefaultForces[0] Class'ParticleSystems.LocatorForce'
DefaultForces[1] Class'ParticleSystems.TarpCollider'
DefaultForces[2] Class'ParticleSystems.GlobalAccelerator'
Skins[0] Texture'Engine.DefaultTexture'
Texture Texture'Engine.DefaultTexture'

Functions[edit]

Native functions[edit]

AttachTo[edit]

native simulated function AttachTo (Actor Other, int ID)


Build[edit]

native simulated function Build ()


Other instance functions[edit]

DefineDependants[edit]

function DefineDependants ()