UE2:TarpBuilder (U2)
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Object >> Actor >> ParticleGenerator >> TarpBuilder |
- Package:
- ParticleSystems
- Known classes within TarpBuilder:
- TarpBuilderTemplate
- This class in other games:
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$Author: Aleiby $ $Date: 12/19/01 9:15p $ $Revision: 1 $ Name: TarpBuilder.uc Author: Aaron R Leiby Date: 29 August 2000 Description: How to use this class:
+ Set Skin to base texture. + Set Texture to Environment map texture, and bShiny to true.
Properties
Property group 'TarpBuilder'
bAdjustVerts
Type: bool
bShiny
Type: bool
bWireframe
Type: bool
Columns
Type: int
Number of squares across.
Default value: 25
EnvBrightness
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
G | 255 |
R | 255 |
Height
Type: float
Default value: 500.0
Reset
Type: Button
Default value: "Clean"
Rigidity
Type: float
Default value: 20.0
Rows
Type: int
Number of squares... the other direction.
Default value: 25
Width
Type: float
Default value: 500.0
Internal variables
ForcesToAdd
Default values
Property | Value |
---|---|
bDirectional | True |
bInitiallyOn | False |
CullDistance | 0.0 |
DefaultForces[0] | Class'ParticleSystems.LocatorForce' |
DefaultForces[1] | Class'ParticleSystems.TarpCollider' |
DefaultForces[2] | Class'ParticleSystems.GlobalAccelerator' |
Skins[0] | Texture'Engine.DefaultTexture' |
Texture | Texture'Engine.DefaultTexture' |
Functions
Native functions
AttachTo
Build
native simulated function Build ()
Other instance functions
DefineDependants
function DefineDependants ()