I'm a doctor, not a mechanic
UE2:TcpLink (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> InternetInfo >> InternetLink >> TcpLink |
Contents
- Package:
- IpDrv
- Direct subclasses:
- WebConnection, WebServer
- This class in other games:
- RTNP, UT, U1, UE2Runtime, UT2003, U2, UT2004, UT3, UDK
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TcpLink: An Internet TCP/IP connection.
Properties[edit]
AcceptClass[edit]
Type: class<TcpLink>
LinkState[edit]
Type: ELinkState
RemoteAddr[edit]
Type: InternetLink.IpAddr
SendFIFO[edit]
Modifiers: const
Default values[edit]
Property | Value |
---|---|
bAlwaysTick | True |
Enums[edit]
ELinkState[edit]
- STATE_Initialized
- Sockets is initialized
- STATE_Ready
- Port bound, ready for activity
- STATE_Listening
- Listening for connections
- STATE_Connecting
- Attempting to connect
- STATE_Connected
- Open and connected
- STATE_ListenClosePending
- Socket in process of closing
- STATE_ConnectClosePending
- Socket in process of closing
- STATE_ListenClosing
- Socket in process of closing
- STATE_ConnectClosing
- Socket in process of closing
Functions[edit]
Native functions[edit]
BindPort[edit]
Close[edit]
native function bool Close ()
IsConnected[edit]
native function bool IsConnected ()
Listen[edit]
native function bool Listen ()
Open[edit]
native function bool Open (InternetLink.IpAddr Addr)
ReadBinary[edit]
ReadText[edit]
SendBinary[edit]
SendText[edit]
Events[edit]
Accepted[edit]
event Accepted ()
Closed[edit]
event Closed ()
Opened[edit]
event Opened ()
ReceivedBinary[edit]
ReceivedLine[edit]
event ReceivedLine (string Line)
ReceivedText[edit]
event ReceivedText (string Text)