My program doesn't have bugs. It just develops random features.

UE2:TetrahedronBuilder (U2)

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U2 Object >> BrushBuilder >> TetrahedronBuilder
Package: 
Editor
This class in other games:
UT, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3

TetrahedronBuilder: Builds an octahedron (not tetrahedron) - experimental.

Properties[edit]

Property group 'TetrahedronBuilder'[edit]

GroupName[edit]

Type: name


Default value: 'Tetrahedron'

Radius[edit]

Type: float


Default value: 256.0

SphereExtrapolation[edit]

Type: int


Default value: 1

Default values[edit]

Property Value
BitmapFilename "BBSphere"
ToolTip "Tetrahedron (Sphere)"

Functions[edit]

Events[edit]

Build[edit]

event bool Build ()

Overrides: BrushBuilder.Build


Other instance functions[edit]

BuildTetrahedron[edit]

function BuildTetrahedron (float R, int SphereExtrapolation)


Extrapolate[edit]

function Extrapolate (int a, int b, int c, int Count, float Radius)