I don't need to test my programs. I have an error-correcting modem.

UE2:TetrahedronBuilder (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> BrushBuilder >> TetrahedronBuilder
Package: 
Editor
This class in other games:
UT, UE2Runtime, UT2003, UT2004, U2XMP, UDK, UT3

TetrahedronBuilder: Builds an octahedron (not tetrahedron) - experimental.

Properties[edit]

Property group 'TetrahedronBuilder'[edit]

GroupName[edit]

Type: name


Default value: 'Tetrahedron'

Radius[edit]

Type: float


Default value: 256.0

SphereExtrapolation[edit]

Type: int


Default value: 1

Default values[edit]

Property Value
BitmapFilename "BBSphere"
ToolTip "Tetrahedron (Sphere)"

Functions[edit]

Events[edit]

Build[edit]

event bool Build ()

Overrides: BrushBuilder.Build


Other instance functions[edit]

BuildTetrahedron[edit]

function BuildTetrahedron (float R, int SphereExtrapolation)


Extrapolate[edit]

function Extrapolate (int a, int b, int c, int Count, float Radius)