My program doesn't have bugs. It just develops random features.

UE2:TexOscillator (UE2Runtime)

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UE2Runtime Object >> Material >> Modifier >> TexModifier >> TexOscillator
Package: 
Engine
Direct subclass:
TexOscillatorTriggered
This class in other games:
UT2003, U2XMP, U2, UT2004

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Properties

Property group 'TexOscillator'

UOffset

Type: float


UOscillationAmplitude

Type: float


Default value: 0.1

UOscillationPhase

Type: float


UOscillationRate

Type: float


Default value: 1.0

UOscillationType

Type: ETexOscillationType


VOffset

Type: float


VOscillationAmplitude

Type: float


Default value: 0.1

VOscillationPhase

Type: float


VOscillationRate

Type: float


Default value: 1.0

VOscillationType

Type: ETexOscillationType


Internal variables

CurrentUJitter

Type: float


CurrentVJitter

Type: float


LastSu

Type: float


LastSv

Type: float


M

Type: Object.Matrix


Enums

ETexOscillationType

OT_Pan 
OT_Stretch 
OT_StretchRepeat 
OT_Jitter