Cogito, ergo sum
UE2:TexOscillator (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Material >> Modifier >> TexModifier >> TexOscillator |
- Package:
- Engine
- Direct subclass:
- TexOscillatorTriggered
- This class in other games:
- UE2Runtime, UT2003, U2XMP, U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'TexOscillator'[edit]
UOffset[edit]
Type: float
UOscillationAmplitude[edit]
Type: float
Default value: 0.1
UOscillationPhase[edit]
Type: float
UOscillationRate[edit]
Type: float
Default value: 1.0
UOscillationType[edit]
Type: ETexOscillationType
VOffset[edit]
Type: float
VOscillationAmplitude[edit]
Type: float
Default value: 0.1
VOscillationPhase[edit]
Type: float
VOscillationRate[edit]
Type: float
Default value: 1.0
VOscillationType[edit]
Type: ETexOscillationType
Internal variables[edit]
CurrentUJitter[edit]
Type: float
CurrentVJitter[edit]
Type: float
LastSu[edit]
Type: float
LastSv[edit]
Type: float
M[edit]
Type: Object.Matrix
Enums[edit]
ETexOscillationType[edit]
- OT_Pan
- OT_Stretch
- OT_StretchRepeat
- OT_Jitter