Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:TracerProjectile (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> TracerProjectile |
- Package:
- UTClassic
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Properties[edit]
Trail[edit]
Type: xEmitter
Default values[edit]
Property | Value |
---|---|
bOwnerNoSee | True |
bReplicateInstigator | False |
DrawScale | 5.0 |
DrawType | DT_StaticMesh |
LifeSpan | 2.0 |
MaxSpeed | 20000.0 |
Speed | 20000.0 |
StaticMesh | StaticMesh'WeaponStaticMesh.FlakChunk' |
Style | STY_Alpha |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Touch[edit]
simulated singular event Touch (Actor Other)
Overrides: Projectile.Touch
Other instance functions[edit]
CanSplash[edit]
simulated function bool CanSplash ()
Overrides: Projectile.CanSplash
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch