Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:TracerProjectile (UT2004)

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UT2004 Object >> Actor >> Projectile >> TracerProjectile
Package: 
UTClassic

null

Properties[edit]

Trail[edit]

Type: xEmitter


Default values[edit]

Property Value
bOwnerNoSee True
bReplicateInstigator False
DrawScale 5.0
DrawType DT_StaticMesh
LifeSpan 2.0
MaxSpeed 20000.0
Speed 20000.0
StaticMesh StaticMesh'WeaponStaticMesh.FlakChunk'
Style STY_Alpha

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Touch[edit]

simulated singular event Touch (Actor Other)

Overrides: Projectile.Touch


Other instance functions[edit]

CanSplash[edit]

simulated function bool CanSplash ()

Overrides: Projectile.CanSplash


ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch