My program doesn't have bugs. It just develops random features.

UE2:TriggerHelper (U2XMP)

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U2XMP Object >> TriggerHelper
Package: 
Engine

NEW (mdf) cleanup TriggerHelper.uc Created By: Mike Fox Created On: 3/04/01 $Author: Mfox $ $Date: 7/31/02 6:56a $ $Revision: 4 $

Properties[edit]

Property group 'Trigger'[edit]

bDebugMode[edit]

Type: bool

Modifiers: globalconfig


Static functions[edit]

DispatchTrigger[edit]

static final function DispatchTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)


DispatchUnTrigger[edit]

static final function DispatchUnTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)


DumpTriggerInfo[edit]

static final function DumpTriggerInfo (string HeaderString, Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)


IterateTriggerActors[edit]

static final function IterateTriggerActors (Actor TriggerSrc, class<ActorTriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs)


IterateUnTriggerActors[edit]

static final function IterateUnTriggerActors (Actor TriggerSrc, class<ActorTriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs)


TriggerActors[edit]

static function TriggerActors (Actor TriggerSrc, class<ActorTriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs)


TriggerNPCs[edit]

static final function TriggerNPCs (Actor TriggerSrc, Actor Other, Pawn Instigator, name TriggerEvent, optional bool bCheckTags)


UnTriggerActors[edit]

static function UnTriggerActors (Actor TriggerSrc, class<ActorTriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs)