My program doesn't have bugs. It just develops random features.
UE2:TriggerHelper (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> TriggerHelper |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
NEW (mdf) cleanup TriggerHelper.uc Created By: Mike Fox Created On: 3/04/01 $Author: Mfox $ $Date: 7/31/02 6:56a $ $Revision: 4 $
Properties[edit]
Property group 'Trigger'[edit]
bDebugMode[edit]
Type: bool
Modifiers: globalconfig
Static functions[edit]
DispatchTrigger[edit]
static final function DispatchTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)
DispatchUnTrigger[edit]
static final function DispatchUnTrigger (Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)
DumpTriggerInfo[edit]
static final function DumpTriggerInfo (string HeaderString, Actor TriggerSrc, Actor TriggerDst, Actor Other, Pawn Instigator, name TriggerEvent)
IterateTriggerActors[edit]
static final function IterateTriggerActors (Actor TriggerSrc, class<Actor> TriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs)
IterateUnTriggerActors[edit]
static final function IterateUnTriggerActors (Actor TriggerSrc, class<Actor> TriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs)
TriggerActors[edit]
static function TriggerActors (Actor TriggerSrc, class<Actor> TriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs)
TriggerNPCs[edit]
static final function TriggerNPCs (Actor TriggerSrc, Actor Other, Pawn Instigator, name TriggerEvent, optional bool bCheckTags)
UnTriggerActors[edit]
static function UnTriggerActors (Actor TriggerSrc, class<Actor> TriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs)