Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:TriggeredCondition (UT2003)

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UT2003 Object >> Actor >> Triggers >> TriggeredCondition
Package: 
Gameplay
This class in other games:
UE2Runtime, U2, UT2004

null

Properties[edit]

Property group 'TriggeredCondition'[edit]

bEnabled[edit]

Type: bool


bToggled[edit]

Type: bool


bTriggerControlled[edit]

Type: bool

false if untriggered

Internal variables[edit]

bInitialValue[edit]

Type: bool


Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Untrigger[edit]

event Untrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger