Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:TriggeredCondition (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Gameplay
- This class in other games:
- UE2Runtime, U2, UT2004
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Properties[edit]
Property group 'TriggeredCondition'[edit]
bEnabled[edit]
Type: bool
bToggled[edit]
Type: bool
bTriggerControlled[edit]
Type: bool
false if untriggered
Internal variables[edit]
bInitialValue[edit]
Type: bool
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Trigger[edit]
Overrides: Actor.Trigger
Untrigger[edit]
Overrides: Actor.UnTrigger