Cogito, ergo sum

UE2:TripLaser (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2 Object >> Actor >> ParticleGenerator >> PulseLineGenerator >> TripLaser
Package: 
U2

null

Properties[edit]

EndProxy[edit]

Type: TripLaserProxy


MotionDetector[edit]

Type: TripLaserProxy


Default values[edit]

Property Value
bBlockKarma True

Functions[edit]

Events[edit]

BaseChange[edit]

singular event BaseChange ()

Overrides: Actor.BaseChange


Destroyed[edit]

event Destroyed ()

Overrides: ParticleGenerator.Destroyed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: ParticleGenerator.PostBeginPlay


Tick[edit]

event Tick (float DeltaTime)

Overrides: PulseLineGenerator.Tick


Other instance functions[edit]

AddConnectionEx[edit]

simulated function AddConnectionEx (Object.Vector Start, Object.Vector End, Actor EndBase)


CanBeTrippedBy[edit]

function bool CanBeTrippedBy (Actor A)


CheckMotionDetector[edit]

function CheckMotionDetector ()


HandleHitActor[edit]

function HandleHitActor (Actor HitActor, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: PulseLineGenerator.HandleHitActor