UE2:TripLaser (U2)

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U2 Object >> Actor >> ParticleGenerator >> PulseLineGenerator >> TripLaser
Package:
U2

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Properties

EndProxy

Type: TripLaserProxy


MotionDetector

Type: TripLaserProxy


Default values

Property Value
bBlockKarma True

Functions

Events

BaseChange

singular event BaseChange ()

Overrides: Actor.BaseChange


Destroyed

event Destroyed ()

Overrides: ParticleGenerator.Destroyed


PostBeginPlay

event PostBeginPlay ()

Overrides: ParticleGenerator.PostBeginPlay


Tick

event Tick (float DeltaTime)

Overrides: PulseLineGenerator.Tick


Other instance functions

AddConnectionEx

simulated function AddConnectionEx (Object.Vector Start, Object.Vector End, Actor EndBase)


CanBeTrippedBy

function bool CanBeTrippedBy (Actor A)


CheckMotionDetector

function CheckMotionDetector ()


HandleHitActor

function HandleHitActor (Actor HitActor, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: PulseLineGenerator.HandleHitActor