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UE2:TurretProxyBall (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Vehicles
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TurretProxyBall.uc $Author$ $Date$ $Revision$
Properties
Property group 'TurretProxyBall'
BallOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
Z | 80.0 |
Default values
Property | Value |
---|---|
AlternateSkins[0] | Shader'Arch_TurretsT.TurretControl.TurretControlFX_TD_01_Red' |
AlternateSkins[1] | Shader'Arch_TurretsT.TurretControl.TurretControlFX_TD_01_Blue' |
bBlockActors | True |
bBlockKarma | True |
bBlockPlayers | True |
bCollideActors | True |
bProjTarget | True |
bUsable | True |
DrawType | DT_StaticMesh |
StaticMesh | StaticMesh'Arch_TurretsM.TurretControl.TurretControl_Ball_TD_01' |
Functions
Events
TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
Other instance functions
OnUse
function OnUse (Actor Other)
Overrides: Actor.OnUse