UE2:TurretProxyBall (U2)

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U2 Object >> Actor >> TurretProxyBall
Package:
Vehicles

TurretProxyBall.uc $Author$ $Date$ $Revision$

Properties

Property group 'TurretProxyBall'

BallOffset

Type: Object.Vector


Default value:

Member Value
Z 80.0

Default values

Property Value
AlternateSkins[0] Shader'Arch_TurretsT.TurretControl.TurretControlFX_TD_01_Red'
AlternateSkins[1] Shader'Arch_TurretsT.TurretControl.TurretControlFX_TD_01_Blue'
bBlockActors True
bBlockKarma True
bBlockPlayers True
bCollideActors True
bProjTarget True
bUsable True
DrawType DT_StaticMesh
StaticMesh StaticMesh'Arch_TurretsM.TurretControl.TurretControl_Ball_TD_01'

Functions

Events

TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Other instance functions

OnUse

function OnUse (Actor Other)

Overrides: Actor.OnUse