UE2:U2Decoration (U2XMP)
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Object >> Actor >> Decoration >> U2Decoration |
- Package:
- U2
- Direct subclasses:
- WireBaseC, ShianFighter01, Boulder1, Acheron, AtlantisDropship, AtlantisDropshipBig, AtlantisHI, Barrel1, Barrel2, Barrel3, Boulder2, Boulder, BreakableItem, DrakkSensorArray, DrakkSFG, Shbarrel1, Fan2, Gib, HiTecCameraBase, HiTecCamera, HumanAutoCannon, HumanDecoration, HumanPDS, HumanSensorArray, StriderSensorArray, LightBox2, LightBox, WireSkewed, PipeA, PipeB, PipeBend, PipeC, PipeD, PipeE, PipeF, PipeG, TubeLight2, SeaWeed, SpaceChair, StriderMedicalStation, StriderSFG, TubeLight, TwoTriangles, U2Cube, U2Cylinder, U2Diamond, U2M7, U2Pyramid, U2Sphere, U2Spring, WireBaseA, WireBaseB, WireBaseD, WireLong, WireShort, U2Decorations.ArtifactSpeed
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U2Decoration.uc
Properties
Property group 'Animation'
bMultiAnimEnabled
Type: bool
MaxAnimRate
Type: float
Default value: 1.0
MinAnimRate
Type: float
Default value: 1.0
MultiAnimMaxRate
Type: float
Array size: 4
MultiAnimMinRate
Type: float
Array size: 4
MultiAnimSequence
Type: name
Array size: 4
Property group 'Bounceable'
BaseBouncePitch
Type: float
Default value: 1.0
BaseBounceVolume
Type: float
Default value: 1.0
bBounceable
Type: bool
if true, decoration bounces
BounceDamping
Type: float
Default value: 0.3
HitDamage
Type: float
HitDamageType
Type: class<DamageType>
Default value: Class'U2.DamageTypePhysical'
HitMomentum
Type: float
LandedPitch
Type: float
if > 0, final (landed) pitch is set to this
Default value: -1.0
LandedRoll
Type: float
if > 0, final (landed) roll is set to this
Default value: -1.0
LandedYaw
Type: float
if > 0, final (landed) yaw is set to this
Default value: -1.0
LandSound1
Type: Sound
MinBounceSoundSpeed
Type: float
Default value: 200.0
MinBounceSpeed
Type: float
Default value: 200.0
MinFirstHitSpeed
Type: float
Default value: 400.0
PitchPerturbPercent
Type: float
Default value: 10.0
RotationDamping
Type: float
Default value: 0.3
VolumePerturbPercent
Type: float
Default value: 30.0
Property group 'Breakable'
FragmentClass
FragmentCount
Type: int
Default value: 12
FragmentSize
Type: float
FragmentSkin
Type: Texture
HitPoints
Type: int
if > 0, decoration is breakable
MinDamageVelocityZ
Type: int
Default value: 500
Property group 'U2Decoration'
DamageFilterClass
Type: class<DamageFilter>
Default value: Class'U2.DamageFilterDecoration'
Internal variables
bFirstHit
Type: bool
Default values
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bCanTeleport | True |
bCollideActors | True |
bIgnoreSingularityDamage | False |
bIgnoreSingularityForces | False |
Buoyancy | 60.0 |
Mass | 50.0 |
Functions
Events
BaseChange
Overrides: Decoration.BaseChange
Bump
Overrides: Decoration.Bump
HitWall
Overrides: Decoration.HitWall
Landed
Overrides: Decoration.Landed
PreBeginPlay
Overrides: Actor.PreBeginPlay
Timer
Overrides: Decoration.Timer
Touch
Overrides: Actor.Touch
Other instance functions
InitFor
PostEditChange
SetupBounce
TakeDamage
Overrides: Decoration.TakeDamage