Gah - a solution with more questions. – EntropicLqd
UE2:U2Decoration (U2XMP)
Object >> Actor >> Decoration >> U2Decoration |
Contents
- 1 Properties
- 1.1 Property group 'Animation'
- 1.2 Property group 'Bounceable'
- 1.2.1 BaseBouncePitch
- 1.2.2 BaseBounceVolume
- 1.2.3 bBounceable
- 1.2.4 BounceDamping
- 1.2.5 HitDamage
- 1.2.6 HitDamageType
- 1.2.7 HitMomentum
- 1.2.8 LandedPitch
- 1.2.9 LandedRoll
- 1.2.10 LandedYaw
- 1.2.11 LandSound1
- 1.2.12 MinBounceSoundSpeed
- 1.2.13 MinBounceSpeed
- 1.2.14 MinFirstHitSpeed
- 1.2.15 PitchPerturbPercent
- 1.2.16 RotationDamping
- 1.2.17 VolumePerturbPercent
- 1.3 Property group 'Breakable'
- 1.4 Property group 'U2Decoration'
- 1.5 Internal variables
- 1.6 Default values
- 2 Functions
- Package:
- U2
- Direct subclasses:
- WireBaseC, ShianFighter01, Boulder1, Acheron, AtlantisDropship, AtlantisDropshipBig, AtlantisHI, Barrel1, Barrel2, Barrel3, Boulder2, Boulder, BreakableItem, DrakkSensorArray, DrakkSFG, Shbarrel1, Fan2, Gib, HiTecCameraBase, HiTecCamera, HumanAutoCannon, HumanDecoration, HumanPDS, HumanSensorArray, StriderSensorArray, LightBox2, LightBox, WireSkewed, PipeA, PipeB, PipeBend, PipeC, PipeD, PipeE, PipeF, PipeG, TubeLight2, SeaWeed, SpaceChair, StriderMedicalStation, StriderSFG, TubeLight, TwoTriangles, U2Cube, U2Cylinder, U2Diamond, U2M7, U2Pyramid, U2Sphere, U2Spring, WireBaseA, WireBaseB, WireBaseD, WireLong, WireShort, U2Decorations.ArtifactSpeed
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U2Decoration.uc
Properties[edit]
Property group 'Animation'[edit]
bMultiAnimEnabled[edit]
Type: bool
MaxAnimRate[edit]
Type: float
Default value: 1.0
MinAnimRate[edit]
Type: float
Default value: 1.0
MultiAnimMaxRate[edit]
Type: float
Array size: 4
MultiAnimMinRate[edit]
Type: float
Array size: 4
MultiAnimSequence[edit]
Type: name
Array size: 4
Property group 'Bounceable'[edit]
BaseBouncePitch[edit]
Type: float
Default value: 1.0
BaseBounceVolume[edit]
Type: float
Default value: 1.0
bBounceable[edit]
Type: bool
if true, decoration bounces
BounceDamping[edit]
Type: float
Default value: 0.3
HitDamage[edit]
Type: float
HitDamageType[edit]
Type: class<DamageType>
Default value: Class'U2.DamageTypePhysical'
HitMomentum[edit]
Type: float
LandedPitch[edit]
Type: float
if > 0, final (landed) pitch is set to this
Default value: -1.0
LandedRoll[edit]
Type: float
if > 0, final (landed) roll is set to this
Default value: -1.0
LandedYaw[edit]
Type: float
if > 0, final (landed) yaw is set to this
Default value: -1.0
LandSound1[edit]
Type: Sound
MinBounceSoundSpeed[edit]
Type: float
Default value: 200.0
MinBounceSpeed[edit]
Type: float
Default value: 200.0
MinFirstHitSpeed[edit]
Type: float
Default value: 400.0
PitchPerturbPercent[edit]
Type: float
Default value: 10.0
RotationDamping[edit]
Type: float
Default value: 0.3
VolumePerturbPercent[edit]
Type: float
Default value: 30.0
Property group 'Breakable'[edit]
FragmentClass[edit]
FragmentCount[edit]
Type: int
Default value: 12
FragmentSize[edit]
Type: float
FragmentSkin[edit]
Type: Texture
HitPoints[edit]
Type: int
if > 0, decoration is breakable
MinDamageVelocityZ[edit]
Type: int
Default value: 500
Property group 'U2Decoration'[edit]
DamageFilterClass[edit]
Type: class<DamageFilter>
Default value: Class'U2.DamageFilterDecoration'
Internal variables[edit]
bFirstHit[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bCanTeleport | True |
bCollideActors | True |
bIgnoreSingularityDamage | False |
bIgnoreSingularityForces | False |
Buoyancy | 60.0 |
Mass | 50.0 |
Functions[edit]
Events[edit]
BaseChange[edit]
Overrides: Decoration.BaseChange
Bump[edit]
Overrides: Decoration.Bump
HitWall[edit]
Overrides: Decoration.HitWall
Landed[edit]
Overrides: Decoration.Landed
PreBeginPlay[edit]
Overrides: Actor.PreBeginPlay
Timer[edit]
Overrides: Decoration.Timer
Touch[edit]
Overrides: Actor.Touch
Other instance functions[edit]
InitFor[edit]
PostEditChange[edit]
SetupBounce[edit]
TakeDamage[edit]
Overrides: Decoration.TakeDamage