UE2:U2NPCControllerBaseOld states (U2XMP)
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Object >> Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> U2NPCControllerScriptable >> U2NPCControllerShared >> U2NPCControllerBaseOld (states) |
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States
@AcquisitionState
Ignores: BeginFalling, NotifyLanded
@AcquisitionState.BeginState
Overrides: Object.BeginState (global)
@AcquisitionState.EndState
Overrides: Object.EndState (global)
@AcquisitionState.eventBumpEnemy
Overrides: U2NPCControllerShared.eventBumpEnemy (global)
@AcquisitionState.eventHearNoiseThreat
Overrides: U2NPCControllerShared.eventHearNoiseThreat (global)
@AcquisitionState.eventSeeEnemy
Overrides: U2NPCControllerShared.eventSeeEnemy (global)
@AcquisitionState.ShotFiredNotification
Overrides: U2NPCControllerShared.ShotFiredNotification (global)
@AttackCloseState
Extends: @MoveToGoalWithEnemyState
Ignores: HearNoise, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@AttackCloseState.EndState
Overrides: Object.EndState (global)
@AttackCloseState.MayFall
Overrides: Controller.MayFall (global)
@AttackCloseState.CanPredict
@AttackCloseState.DamageAttitudeTo
Overrides: @MoveToGoalWithEnemyState.DamageAttitudeTo
@AttackCloseState.eventEnemyNotVisible
Overrides: U2NPCControllerScriptable.eventEnemyNotVisible (global)
@AttackCloseState.FearThisSpot
Overrides: U2NPCControllerShared.FearThisSpot (global)
@AttackCloseState.GetPredictedChargeLocation
@AttackCloseState.GetTacticalMoveType
Overrides: AIController.GetTacticalMoveType (global)
Overrides: @MoveToGoalBaseState.SharedTimerEvent
@AttackCloseState.StrafeFromDamage
Overrides: U2NPCControllerShared.StrafeFromDamage (global)
@AttackCloseState.TryStrafe
@AttackCloseState.TryToDodge
Overrides: U2NPCControllerShared.TryToDodge (global)
@AttackFallbackState
Extends: @MoveToGoalWithEnemyState
@AttackFallbackState.MayFall
Overrides: Controller.MayFall (global)
@AttackFallbackState.eventBumpEnemy
Overrides: U2NPCControllerShared.eventBumpEnemy (global)
@AttackFallbackState.eventEnemyNotVisible
Overrides: U2NPCControllerScriptable.eventEnemyNotVisible (global)
@AttackFallbackState.eventHearNoiseThreat
Overrides: U2NPCControllerShared.eventHearNoiseThreat (global)
@AttackFallbackState.eventSeeEnemy
Overrides: U2NPCControllerShared.eventSeeEnemy (global)
@AttackFallbackState.GetTacticalMoveType
Overrides: AIController.GetTacticalMoveType (global)
@AttackFallbackState.PickDestination
@AttackHuntState
@AttackHuntState.BeginState
Overrides: Object.BeginState (global)
@AttackHuntState.EndState
Overrides: Object.EndState (global)
@AttackHuntState.MayFall
Overrides: Controller.MayFall (global)
@AttackHuntState.DamageAttitudeTo
Overrides: DamageAttitudeTo (global)
@AttackHuntState.eventBumpEnemy
Overrides: U2NPCControllerShared.eventBumpEnemy (global)
@AttackHuntState.eventHearNoiseThreat
Overrides: U2NPCControllerShared.eventHearNoiseThreat (global)
@AttackHuntState.FearThisSpot
Overrides: U2NPCControllerShared.FearThisSpot (global)
@AttackHuntState.FindViewSpot
@AttackHuntState.MaybeClearHuntingEnemy
@AttackHuntState.MaybeSetEnemy
Overrides: U2NPCControllerShared.MaybeSetEnemy (global)
@AttackHuntState.NonRangedFireCheck
Overrides: NonRangedFireCheck (global)
@AttackHuntState.PickDestination
@AttackHuntState.ReduceThreat
Overrides: U2NPCControllerShared.ReduceThreat (global)
@AttackingState
Ignores: HearNoise, NotifyBump, NotifyHitWall, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@AttackingState.BeginState
Overrides: Object.BeginState (global)
@AttackingState.ChooseAttackMode
@AttackingState.eventEnemyNotVisible
Overrides: U2NPCControllerScriptable.eventEnemyNotVisible (global)
Overrides: SharedTimerEvent (global)
@AttackRetreatState
Extends: @MoveToGoalWithEnemyState
@AttackRetreatState.MayFall
Overrides: Controller.MayFall (global)
@AttackRetreatState.ChangeDestination
@AttackRetreatState.eventBumpEnemy
Overrides: U2NPCControllerShared.eventBumpEnemy (global)
@AttackRetreatState.eventHearNoiseThreat
Overrides: U2NPCControllerShared.eventHearNoiseThreat (global)
@AttackRetreatState.eventSeeEnemy
Overrides: U2NPCControllerShared.eventSeeEnemy (global)
@AttackRetreatState.PickDestination
@AttackRetreatState.PickNextSpot
@AttackRetreatState.ReachedHome
@AttackRetreatState.ShotFiredNotification
Overrides: U2NPCControllerShared.ShotFiredNotification (global)
@AttackStakeOutState
@AttackStakeOutState.BeginState
Overrides: Object.BeginState (global)
@AttackStakeOutState.EndState
Overrides: Object.EndState (global)
@AttackStakeOutState.AdjustAim
Overrides: U2NPCControllerShared.AdjustAim (global)
@AttackStakeOutState.ClearShot
@AttackStakeOutState.ContinueStakeOut
@AttackStakeOutState.DamageAttitudeTo
Overrides: DamageAttitudeTo (global)
@AttackStakeOutState.eventHearNoiseThreat
Overrides: U2NPCControllerShared.eventHearNoiseThreat (global)
@AttackStakeOutState.MaybeSetEnemy
Overrides: U2NPCControllerShared.MaybeSetEnemy (global)
@AttackStakeOutState.RandomizeStakeOutDir
Overrides: U2NPCControllerShared.RandomizeStakeOutDir (global)
@AttackStakeOutState.SetFall
Overrides: SetFall (global)
Overrides: SharedTimerEvent (global)
@AttackStationaryState
Ignores: HearNoise, NotifyBump, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@AttackStationaryState.BeginState
Overrides: Object.BeginState (global)
@AttackStationaryState.EndState
Overrides: Object.EndState (global)
@AttackStationaryState.CheckAttackStatus
@AttackStationaryState.ContinueAttackStationary
@AttackStationaryState.DamageAttitudeTo
Overrides: DamageAttitudeTo (global)
@AttackStationaryState.DoRangedAttack
Overrides: DoRangedAttack (global)
@AttackStationaryState.eventEnemyNotVisible
Overrides: U2NPCControllerScriptable.eventEnemyNotVisible (global)
@AttackStationaryState.KeepAttacking
@AttackStationaryState.NonRangedFireCheck
Overrides: NonRangedFireCheck (global)
Overrides: SharedTimerEvent (global)
@AttackStationaryState.SpecialFire
Overrides: SpecialFire (global)
@AttackStationaryState.StopFiring
Overrides: StopFiring (global)
@AttackTacticalMoveState
Ignores: HearNoise, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@AttackTacticalMoveState.BeginState
Overrides: Object.BeginState (global)
@AttackTacticalMoveState.EndState
Overrides: Object.EndState (global)
@AttackTacticalMoveState.NotifyHitWall
Overrides: Controller.NotifyHitWall (global)
@AttackTacticalMoveState.DamageAttitudeTo
Overrides: DamageAttitudeTo (global)
@AttackTacticalMoveState.eventEnemyNotVisible
Overrides: U2NPCControllerScriptable.eventEnemyNotVisible (global)
@AttackTacticalMoveState.FearThisSpot
Overrides: U2NPCControllerShared.FearThisSpot (global)
@AttackTacticalMoveState.GiveUpTactical
Overrides: GiveUpTactical (global)
@AttackTacticalMoveState.PawnIsInPain
Overrides: Controller.PawnIsInPain (global)
@AttackTacticalMoveState.PickDestination
@AttackTacticalMoveState.PickRegDestination
@AttackTacticalMoveState.SetFall
Overrides: SetFall (global)
Overrides: SharedTimerEvent (global)
@AttackTacticalMoveState.ShotFiredNotification
Overrides: U2NPCControllerShared.ShotFiredNotification (global)
@DeadState
Inherits from: Controller.@DeadState
Ignores: BeginFalling, EnemyNotVisible, eventTakeDamage, eventTookDamage, HearNoise, NotifyBump, NotifyHeadVolumeChange, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, SetTestMoveTarget, ShotFiredNotification
@DeadState.BeginState
Overrides: Object.BeginState (global)
@EnemyKilledState
@EnemyKilledState.BeginState
Overrides: Object.BeginState (global)
@EnemyKilledState.EndState
Overrides: Object.EndState (global)
@FallingState
Ignores: NotifyBump, NotifyHitWall, ShotFiredNotification
@FallingState.BeginState
Overrides: Object.BeginState (global)
@FallingState.EndState
Overrides: Object.EndState (global)
@FallingState.NotifyLanded
Overrides: Controller.NotifyLanded (global)
@FallingState.NotifyPhysicsVolumeChange
Overrides: U2NPCControllerShared.NotifyPhysicsVolumeChange (global)
@FallingState.AdjustJump
@FallingState.DamageAttitudeTo
Overrides: DamageAttitudeTo (global)
@FallingState.EnemyAcquired
Overrides: EnemyAcquired (global)
@FallingState.eventEnemyNotVisible
Overrides: U2NPCControllerScriptable.eventEnemyNotVisible (global)
@FallingState.eventSeeEnemy
Overrides: U2NPCControllerShared.eventSeeEnemy (global)
@FallingState.FindNewJumpDest
@FallingState.MaybeSetEnemy
Overrides: U2NPCControllerShared.MaybeSetEnemy (global)
@FallingState.SetFall
Overrides: SetFall (global)
Overrides: SharedTimerEvent (global)
@FindAirState
Ignores: HearNoise, NotifyBump, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@FindAirState.BeginState
Overrides: Object.BeginState (global)
@FindAirState.EndState
Overrides: Object.EndState (global)
@FindAirState.NotifyHeadVolumeChange
Overrides: Controller.NotifyHeadVolumeChange (global)
@FindAirState.NotifyHitWall
Overrides: Controller.NotifyHitWall (global)
@FindAirState.eventEnemyNotVisible
Overrides: U2NPCControllerScriptable.eventEnemyNotVisible (global)
@FindAirState.PickDestination
Overrides: SharedTimerEvent (global)
@FrozenState
@FrozenState.BeginState
Overrides: Object.BeginState (global)
@FrozenState.CanFire
Overrides: CanFire (global)
@FrozenState.DamageAttitudeTo
Overrides: DamageAttitudeTo (global)
@FrozenState.eventBumpEnemy
Overrides: U2NPCControllerShared.eventBumpEnemy (global)
@FrozenState.eventTakeDamage
Overrides: eventTakeDamage (global)
@FrozenState.eventTookDamage
Overrides: eventTookDamage (global)
@FrozenState.IsFrozen
Overrides: Controller.IsFrozen (global)
@FrozenState.IsMobile
Overrides: IsMobile (global)
@GameEndedState
@GameEndedState.SetOrders
Overrides: SetOrders (global)
@HoldingState
@HoldingState.BeginState
Overrides: Object.BeginState (global)
@HoldingState.EndState
Overrides: Object.EndState (global)
@HoldingState.NotifyLanded
Overrides: Controller.NotifyLanded (global)
@HoldingState.EnemyAcquired
Overrides: EnemyAcquired (global)
Overrides: SharedTimerEvent (global)
@HoldState
@HoldState.FearThisSpot
Overrides: U2NPCControllerShared.FearThisSpot (global)
@HoldState.PickDestination
@LandedHardState
Inherits from: LicenseeController.@LandedHardState
Ignores: BeginFalling, EnemyNotVisible, HearNoise, NotifyBump, NotifyHeadVolumeChange, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, ShotFiredNotification, Trigger
@LandedHardState.BeginState
Overrides: LicenseeController.@LandedHardState.BeginState
@LandedHardState.LandedHardDone
Overrides: LicenseeController.@LandedHardState.LandedHardDone
@MoveToGoalBaseState
@MoveToGoalBaseState.SetFall
Overrides: SetFall (global)
Overrides: SharedTimerEvent (global)
@MoveToGoalWithEnemyState
Extends: @MoveToGoalBaseState
@MoveToGoalWithEnemyState.DamageAttitudeTo
Overrides: DamageAttitudeTo (global)
@RoamingState
@RoamingState.BeginState
Overrides: Object.BeginState (global)
@RoamingState.EndState
Overrides: Object.EndState (global)
@RoamingState.MayFall
Overrides: Controller.MayFall (global)
@RoamingState.FearThisSpot
Overrides: U2NPCControllerShared.FearThisSpot (global)
@RoamingState.HandleDecorationStuff
@RoamingState.ModifyMoveTarget
@RoamingState.PickDestination
@RoamingState.PickFarInventoryDestination
@RoamingState.PickHuntDestination
@RoamingState.PickOrdersDestination
@RoamingState.PickSpecialDestination
@RoamingState.SetOrders
Overrides: SetOrders (global)
@RoamingState.SetRoamTarget
Overrides: SetRoamTarget (global)
@RoamingState.ShouldRecamp
@ScriptedDialogState
Extends: @ScriptedState
@ScriptedDialogState.BeginState
Overrides: @ScriptedState.BeginState
@ScriptedDialogState.DialogEnd
Overrides: Actor.DialogEnd (global)
@ScriptedDialogState.EndState
Overrides: @ScriptedState.EndState
@ScriptedDialogState.DialogPause
Overrides: Actor.DialogPause (global)
@ScriptedDialogState.DialogSetFocus
Overrides: Actor.DialogSetFocus (global)
@ScriptedDialogState.DialogUnPause
Overrides: U2NPCControllerScriptable.DialogUnPause (global)
@ScriptedDialogState.EnemyAcquired
Overrides: @ScriptedState.EnemyAcquired
@ScriptedDialogState.eventTookDamage
Overrides: @ScriptedState.eventTookDamage
@ScriptedDialogState.IsDialogPaused
Overrides: U2NPCControllerScriptable.IsDialogPaused (global)
@ScriptedState
Extends: @MoveToGoalBaseState
@ScriptedState.AnimEnd
@ScriptedState.BeginState
Overrides: Object.BeginState (global)
@ScriptedState.EndState
Overrides: Object.EndState (global)
@ScriptedState.FinishedRotation
@ScriptedState.NotifyLanded
Overrides: Controller.NotifyLanded (global)
@ScriptedState.AdjustAim
Overrides: U2NPCControllerShared.AdjustAim (global)
@ScriptedState.AllowFriendlyBumpStateChanges
Overrides: U2NPCControllerShared.AllowFriendlyBumpStateChanges (global)
@ScriptedState.EnableProbeEvent
Overrides: U2NPCController.EnableProbeEvent (global)
@ScriptedState.EnemyAcquired
Overrides: EnemyAcquired (global)
@ScriptedState.eventAutoBegin
Overrides: U2NPCControllerScriptable.eventAutoBegin (global)
@ScriptedState.eventBumpAll
Overrides: U2NPCControllerShared.eventBumpAll (global)
@ScriptedState.eventTookDamage
Overrides: eventTookDamage (global)
@ScriptedState.GetMoveSpeed
Overrides: U2NPCControllerShared.GetMoveSpeed (global)
@ScriptedState.GetTarget
Overrides: Controller.GetTarget (global)
@ScriptedState.HandleDestinationReached
Overrides: U2NPCControllerShared.HandleDestinationReached (global)
@ScriptedState.IsRepeatFire
Overrides: U2NPCControllerScriptable.IsRepeatFire (global)
@ScriptedState.MaybeFire
Overrides: U2NPCControllerScriptable.MaybeFire (global)
@ScriptedState.NotifyUnuse
Overrides: U2NPCControllerShared.NotifyUnuse (global)
@ScriptedState.SetFall
Overrides: @MoveToGoalBaseState.SetFall
@ScriptedState.SetSpecialGoal
Overrides: U2NPCControllerShared.SetSpecialGoal (global)
@ScriptedState.StateTransition
Overrides: StateTransition (global)
@ScriptedState.TryToHit
Overrides: U2NPCControllerShared.TryToHit (global)
@ScriptedState.TurnToActor
Overrides: U2NPCControllerScriptable.TurnToActor (global)
@ScriptedState.UnuseActor
Overrides: U2NPCControllerShared.UnuseActor (global)
@ScriptedState.UseActor
Overrides: U2NPCControllerShared.UseActor (global)
@TakeHitState
Ignores: HearNoise, NotifyBump, NotifyHitWall, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@TakeHitState.BeginState
Overrides: Object.BeginState (global)
@TakeHitState.NotifyLanded
Overrides: Controller.NotifyLanded (global)
Overrides: SharedTimerEvent (global)
@TestMoveState
Extends: @MoveToGoalBaseState
@UsingState
@UsingState.EndState
Overrides: Object.EndState (global)
@UsingState.NotifyUnuse
Overrides: U2NPCControllerShared.NotifyUnuse (global)
@UsingState.UnuseActor
Overrides: U2NPCControllerShared.UnuseActor (global)
@UsingState.UseActor
Overrides: U2NPCControllerShared.UseActor (global)
@VictoryDanceState
Extends: @EnemyKilledState
@VictoryDanceState.EndState
Overrides: @EnemyKilledState.EndState
@WanderingState
@WanderingState.BeginState
Overrides: Object.BeginState (global)
@WanderingState.EndState
Overrides: Object.EndState (global)
@WanderingState.DeferTo
Overrides: DeferTo (global)
@WanderingState.FearThisSpot
Overrides: U2NPCControllerShared.FearThisSpot (global)
@WanderingState.PickDestination
@WanderingState.SetFall
Overrides: SetFall (global)
Overrides: SharedTimerEvent (global)
@WanderingState.TestDirection