UE2:U2NPCControllerShared instance functions (U2XMP)
Object >> Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> U2NPCControllerScriptable >> U2NPCControllerShared (instance functions) |
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Instance functions
AddedHumanThreat
AdjustAim
Overrides: Controller.AdjustAim
AllowFriendlyBumpStateChanges
AssessThreat
CanDodge
CanRespawn
Overrides: Controller.CanRespawn
CheckEnemyDistance
CheckMaxAttackRanges
CheckTargetInAttackRange
Overrides: U2NPCController.CheckTargetInAttackRange
ClearHoldSpot
ClearHoldSpots
ClearMoveAttempts
CompareThreat
DialogAllowed
DialogInitiate
Overrides: Actor.DialogInitiate
DialogTerminate
Overrides: Actor.DialogTerminate
EnemyAcquired
eventBumpAll
eventBumpEnemy
Overrides: U2NPCControllerScriptable.eventBumpEnemy
eventBumpFriend
Overrides: U2NPCControllerScriptable.eventBumpFriend
eventBumpOther
Overrides: U2NPCControllerScriptable.eventBumpOther
eventHearNoiseFriendly
Overrides: U2NPCControllerScriptable.eventHearNoiseFriendly
eventHearNoiseOther
Overrides: U2NPCControllerScriptable.eventHearNoiseOther
eventHearNoiseThreat
Overrides: U2NPCControllerScriptable.eventHearNoiseThreat
eventInheritEnemy
Overrides: U2NPCControllerScriptable.eventInheritEnemy
eventSeeAlertFriend
Overrides: U2NPCControllerScriptable.eventSeeAlertFriend
eventSeeEnemy
Overrides: U2NPCControllerScriptable.eventSeeEnemy
eventSeeFriend
Overrides: U2NPCControllerScriptable.eventSeeFriend
eventSeeOther
Overrides: U2NPCControllerScriptable.eventSeeOther
ExecuteDodge
FaceTarget
FearThisSpot
Overrides: Controller.FearThisSpot
FindBestPathToward
FindLocalEnemy
FindNewStakeOutDir
Overrides: U2NPCController.ForceNavigationError
FriendlyBumpSpecial
GetAttackRating
Overrides: Controller.GetAttackRating
GetBounceLifespan
Overrides: U2NPCController.GetBounceLifespan
GetDamageRadius
GetDirectionalPatrol
GetFaceSpecialGoal
Overrides: U2NPCController.GetFaceSpecialGoal
GetFireOffset
GetFireRating
Overrides: Controller.GetFireRating
GetHoldSpot
GetInstantProjectileAim
GetLastSeenAimLocation
GetLookedAtCos
GetMissVector
GetMoveSpeed
GetMoveTargetFollow
GetPathTo
GetPathToActor
GetSlowProjectileAim
GetSpecialGoal
Overrides: U2NPCController.GetSpecialGoal
GetSpecialGoalDistance
Overrides: U2NPCController.GetSpecialGoalDistance
GetSplashLocation
GetTargetLocation
GetTimeOutTolerance
GetTossedAim
HandleBumpedByEnemy
HandleDestinationReached
HandleEnemyNoise
HandleFriendlyBumps
HandleIncoming
Overrides: U2NPCController.HandleIncoming
HandleSetMoveTargetError
IgnoreTargetRange
ImpalePawn
IsCloseToDynamicGoal
IsUsable
Overrides: Actor.IsUsable
LockAnimationController
MaybeAcquireEnemy
MaybeAlertOthers
MaybeAvoidFriendlyBump
MaybeInheritEnemy
Overrides: U2NPCController.MaybeInheritEnemy
MaybeSetEnemy
Overrides: U2NPCController.MaybeSetEnemy
MoveAgain
NeedToTurn
NotifyMeleeDamagedEnemy
NotifyUnuse
Overrides: Actor.NotifyUnuse
OnUnuse
Overrides: Actor.OnUnuse
OnUse
Overrides: Actor.OnUse
Possess
Overrides: U2NPCControllerScriptable.Possess
RandomizeStakeOutDir
ReactToAlertFriend
ReactToFriend
RecoverFromMinZError
RecoverFromStuckError
ReduceThreat
RelativeStrength
RestoreAlertness
RestoreStance
SelectInventorySpotDestination
SelectStance
SetAlertness
SetDirectionalPatrol
Overrides: U2NPCControllerScriptable.SetDirectionalPatrol
SetFall
Overrides: Controller.SetFall
SetFrozen
Overrides: Controller.SetFrozen
SetMoveTarget
SetPeripheralVision
SetScriptedFocus
Overrides: U2NPCControllerScriptable.SetScriptedFocus
SetScriptedIdleAnims
Overrides: U2NPCControllerScriptable.SetScriptedIdleAnims
SetSpecialGoal
Overrides: U2NPCController.SetSpecialGoal
SetTestMoveTarget
Overrides: U2NPCController.SetTestMoveTarget
ShotFiredNotification
Overrides: Controller.ShotFiredNotification
ShouldBounceProjectile
Overrides: U2NPCController.ShouldBounceProjectile
ShouldClearSpecialColliders
ShouldTryToLead
Shutdown
Overrides: U2NPCControllerScriptable.Shutdown
SplashDamageAttack
StopFiringAtEnemy
StrafeFromDamage
TeleportedPawn
TeleportPawn
TestAimLocation
TestMissLocation
TryToDodge
TryToHit
UnderLift
Overrides: AIController.UnderLift
UnImpalePawn
UnlockAnimationController
UnuseActor
Overrides: U2NPCControllerScriptable.UnuseActor
UpdateAcceleration
UpdateStance
UseActor
Overrides: U2NPCControllerScriptable.UseActor
VerifyJumpDodgeVector
VerifyMobility
VerifyRollDodgeVector
ViewObstructed
WanderAfterFriendlyBumpExtra