UE2:U2Pawn instance functions (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (talk | contribs) (Auto-generated page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
U2XMP Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn (instance functions)
U2Pawn instance functions in other games:
Other member categories for this class:

Instance functions

AddAdditionalDamageFilter

function AddAdditionalDamageFilter (U2Inventory Inv)


AddVelocity

function AddVelocity (Object.Vector NewVelocity)

Overrides: Pawn.AddVelocity


AddWeaponDamageItem

function AddWeaponDamageItem (U2Inventory Inv)


AdjustFinalDamage

function int AdjustFinalDamage (int Damage)


AdjustWeaponDamage

function float AdjustWeaponDamage (float Damage)


ApplyAdditionalDamageFilters

function float ApplyAdditionalDamageFilters (float Damage)


AssignDefaultInventory

function AssignDefaultInventory ()


CanDoRagdollHit

function bool CanDoRagdollHit ()


ChunkUp

function ChunkUp ()

Overrides: Pawn.ChunkUp


DialogPause

function DialogPause ()

Overrides: Actor.DialogPause


DialogSetEndingFocus

function DialogSetEndingFocus (Actor FocusActor)

Overrides: Actor.DialogSetEndingFocus


DialogSetFocus

function DialogSetFocus (Actor FocusActor)

Overrides: Actor.DialogSetFocus


DialogUnPause

function DialogUnPause ()

Overrides: Actor.DialogUnPause


Died

function Died (Controller Killer, class<DamageTypeDamageType, Object.Vector HitLocation, Object.Vector Momentum)

Overrides: Pawn.Died


DMAI

function DMAI (coerce string Msg)


DMAIA

function DMAIA (coerce string Msg)


DMAIE

function DMAIE (coerce string Msg)


DMAIL

function DMAIL (coerce string Msg)


DMAIM

function DMAIM (coerce string Msg)


DoDamageEffect

function DoDamageEffect (int Damage, class<DamageTypeDamageType, out ParticleRadiator DamageEffect, ParticleRadiator EffectType, optional float MaxScale)


Dodge

function Dodge (Actor.EDoubleClickDir DoubleClickMove, bool bJumpDodge)


DoGibbedEffect

function DoGibbedEffect ()


DoGibs

function DoGibs ()


DropEnergy

function DropEnergy ()


DumpAgentAnimInfo

function DumpAgentAnimInfo ()


DumpAgentInfo

function DumpAgentInfo ()


DumpAgentInputInfo

function DumpAgentInputInfo ()


ErrorGeneral

function ErrorGeneral (EErrorType ErrorType, coerce string Msg)


eventTakeDamage

function eventTakeDamage (int Damage, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)


FixSkins

function FixSkins ()


GetDamageEffect

function ParticleGenerator GetDamageEffect (float Damage, Object.Vector HitLocation)


GetDamageIndicatorAngleA

function float GetDamageIndicatorAngleA ()


GetDamageIndicatorAngleB

function float GetDamageIndicatorAngleB ()


GetDescription

function string GetDescription ()

Overrides: Actor.GetDescription


GetInfiniteAmmo

function bool GetInfiniteAmmo ()

Overrides: Pawn.GetInfiniteAmmo


GetJumpPack

simulated function float GetJumpPack ()


GetPlayerModel

simulated function string GetPlayerModel ()


GetPowerSuit

simulated function float GetPowerSuit ()


GetPowerSuitMax

simulated function float GetPowerSuitMax ()


GetPowerSuitPct

simulated function float GetPowerSuitPct ()


GetPowerSuitResurrections

simulated function int GetPowerSuitResurrections ()


GetPowerSuitResurrectionsString

simulated function string GetPowerSuitResurrectionsString ()


GetReloadsEnabled

function bool GetReloadsEnabled ()


GetWeaponAnimationTypeW

function LicenseePawn.EWeaponAnimationType GetWeaponAnimationTypeW (Weapon Weap)

Overrides: LicenseePawn.GetWeaponAnimationTypeW


GiveTossedItem

function bool GiveTossedItem (string ItemStr)


HandleJumpSound

function HandleJumpSound ()

Overrides: Pawn.HandleJumpSound


HandleKnockdown

function bool HandleKnockdown (Pawn Instigator, Object.Vector HitLocation, float Damage, class<DamageTypeDamageType, Object.Vector Momentum)


HandleMissionFailed

function HandleMissionFailed ()


HandleRandomAttackSound

function HandleRandomAttackSound ()


HandleRandomIdleSound

function HandleRandomIdleSound ()


HandleTakeHit

function HandleTakeHit (Pawn Instigator, Object.Vector HitLocation, float Damage, class<DamageTypeDamageType, Object.Vector Momentum)

Overrides: Pawn.HandleTakeHit


HasGibs

function bool HasGibs ()

Overrides: Pawn.HasGibs


IsSentient

function bool IsSentient ()

Overrides: Pawn.IsSentient


JumpInProgress

function bool JumpInProgress ()

Overrides: Pawn.JumpInProgress


JumpOutOfWater

function JumpOutOfWater (Object.Vector jumpDir)

Overrides: Pawn.JumpOutOfWater


LandedOnTexture

function LandedOnTexture (float ImpactSpeed)


LaunchOffPawnDamage

function LaunchOffPawnDamage (Pawn Stompee)

Overrides: Pawn.LaunchOffPawnDamage


LookupLoopAnim

function bool LookupLoopAnim (name LookupName, optional float Rate, optional float TweenTime, optional int LockVal)

Overrides: LicenseePawn.LookupLoopAnim


LookupPlayAnim

function bool LookupPlayAnim (name LookupName, optional float Rate, optional float TweenTime, optional int LockVal)

Overrides: LicenseePawn.LookupPlayAnim


LookupTweenAnim

function bool LookupTweenAnim (name LookupName, optional float TweenTime, optional int LockVal)

Overrides: LicenseePawn.LookupTweenAnim


MakeErrorObvious

function MakeErrorObvious (EErrorType ErrorType)


MantlingBegin

function MantlingBegin ()

Overrides: LicenseePawn.MantlingBegin


MaybeScaleSettings

function MaybeScaleSettings ()

Overrides: Pawn.MaybeScaleSettings


NotifyFallingFar

function NotifyFallingFar (bool bEnable)


NotifyGoreDetailChanged

function NotifyGoreDetailChanged (byte GameGoreDetailLevel)

Overrides: Actor.NotifyGoreDetailChanged


NotifyRagdollCollisionChange

function NotifyRagdollCollisionChange ()


NotifyRagdollDeathEnded

function NotifyRagdollDeathEnded ()


NotifySetMovementSound

function NotifySetMovementSound (bool bEnable)


NotifySound

simulated function NotifySound (string SoundTableSlot)


PlayDodge

function float PlayDodge (Actor.EDoubleClickDir DoubleClickMove)

Overrides: Pawn.PlayDodge


PlayDying

function PlayDying (class<DamageTypeDamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)

Overrides: Pawn.PlayDying


PlayMovementSound

function PlayMovementSound ()


PlayTakeHitSound

function PlayTakeHitSound (int Damage, class<DamageTypeDamageType, int Mult)

Overrides: Pawn.PlayTakeHitSound


PlayVictoryDance

function PlayVictoryDance ()


PlayWaving

function PlayWaving ()


PossessedBy

simulated function PossessedBy (Controller C)

Overrides: LicenseePawn.PossessedBy


PostRecvCurrentStatus

simulated function PostRecvCurrentStatus ()


PostRecvWeapon

simulated function PostRecvWeapon ()


PreRecvCurrentStatus

simulated function PreRecvCurrentStatus ()


PreRecvWeapon

simulated function PreRecvWeapon ()


PreSetMovement

function PreSetMovement ()

Overrides: Pawn.PreSetMovement


PressedAltFire

simulated function PressedAltFire ()


PressedFire

simulated function PressedFire ()


PressingAltFire

simulated function bool PressingAltFire ()

Overrides: Pawn.PressingAltFire


PressingFire

simulated function bool PressingFire ()

Overrides: Pawn.PressingFire


PreventDeath

function bool PreventDeath (int Damage, Pawn Instigator, class<DamageTypeDamageType, Object.Vector HitLocation)

Overrides: Pawn.PreventDeath


RemoveAdditionalDamageFilter

function RemoveAdditionalDamageFilter (U2Inventory Inv)


RemoveTossedItem

function bool RemoveTossedItem (string ItemStr)


RemoveWeaponDamageItem

function RemoveWeaponDamageItem (U2Inventory Inv)


RestoreSightRadius

function RestoreSightRadius ()

Overrides: Pawn.RestoreSightRadius


ServerTaunt

function ServerTaunt (name Sequence)


SetDefaultWeapon

function SetDefaultWeapon ()


SetHealth

simulated function SetHealth (float NewVal)

Overrides: LicenseePawn.SetHealth


SetMovementPhysics

function SetMovementPhysics (optional bool bInitializing)

Overrides: Pawn.SetMovementPhysics


SetNumWalkingAnims

function SetNumWalkingAnims ()


SetPlayerModel

simulated function SetPlayerModel (string S)


SetupAnimationComponents

function SetupAnimationComponents ()


SetupComponents

function SetupComponents ()


SetupSoundComponents

function SetupSoundComponents ()


ShouldGib

function bool ShouldGib (class<DamageTypeDamageType, optional float Damage)

Overrides: Pawn.ShouldGib


SpamTextures

function SpamTextures (Texture Tex)


StopDamageEffects

function StopDamageEffects ()


TakeDamage

function TakeDamage (int Damage, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: Pawn.TakeDamage


TakeDamageHandlePhysics

function TakeDamageHandlePhysics (Pawn InstigatedBy, out Object.Vector Momentum)

Overrides: Pawn.TakeDamageHandlePhysics


TakeDrowningDamage

function TakeDrowningDamage ()

Overrides: Pawn.TakeDrowningDamage