UE2:U2PlayerController states (U2XMP)

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U2PlayerController states in other games:
Other member categories for this class:

States

@BaseSpectatingState

@BaseSpectatingState.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


@CantMoveState

@CantMoveState.BeginState

event BeginState ()

Overrides: [email protected]


@CantMoveState.PlayerTick

event PlayerTick (float DeltaTime)

Overrides: PlayerTick (global)


@CantMoveState.Freeze

function Freeze ()

Overrides: Freeze (global)


@CantMoveState.IsFrozen

function bool IsFrozen ()

Overrides: Controller.IsFrozen (global)


@CantMoveState.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerController.PlayerMove (global)


@CantMoveState.UnFreeze

function UnFreeze ()

Overrides: UnFreeze (global)


@DeadState

Inherits from: PlayerController.@DeadState

Ignores: HearNoise, KilledBy, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, SwitchWeapon

@DeadState.BeginState

event BeginState ()

Overrides: [email protected]


@DeadState.PlayerTick

event PlayerTick (float DeltaTime)

Overrides: PlayerTick (global)


@DeadState.HandleMissionFailed

function HandleMissionFailed (Pawn ViewTarget)

Overrides: HandleMissionFailed (global)


@DeadState.SetLevelAction

function SetLevelAction ()


@GameEndedState

Inherits from: PlayerController.@GameEndedState

Ignores: BeginFalling, HearNoise, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyHitWall, NotifyPhysicsVolumeChange, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, TakeDamage

@GameEndedState.BeginState

event BeginState ()

Overrides: [email protected]


@GameEndedState.Fire

exec function Fire ()

Overrides: [email protected]


@ImpaledState

Extends: @CantMoveState

@ImpaledState.BeginState

event BeginState ()

Overrides: @CantMoveState.BeginState


@ImpaledState.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: @CantMoveState.PlayerMove


@LandedHardState

@LandedHardState.LandedHardDone

function LandedHardDone ()

Overrides: [email protected]


@LandedHardState.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerController.PlayerMove (global)


@LevelTransitionState

Ignores: BeginFalling, HearNoise, HitWall, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, NotifyTakeHit, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, Suicide, TakeDamage

@LevelTransitionState.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


@LevelTransitionState.AltFire

exec function AltFire ()

Overrides: AltFire (global)


@LevelTransitionState.Fire

exec function Fire ()

Overrides: Fire (global)


@LevelTransitionState.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerController.PlayerMove (global)


@LevelTransitionState.ThrowWeapon

exec function ThrowWeapon ()

Overrides: ThrowWeapon (global)


@MantlingState

Ignores: AltFire, Fire, PressingAltFire, PressingFire

@MantlingState.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


@MantlingState.EndState

event EndState ()

Overrides: Object.EndState (global)


@MantlingState.MantleEnd

event MantleEnd ()

Overrides: LicenseeController.MantleEnd (global)


@MantlingState.PlayerTick

event PlayerTick (float DeltaTime)

Overrides: PlayerTick (global)


@MantlingState.CanCrouch

function bool CanCrouch ()


@MantlingState.GetAccel

function Object.Vector GetAccel (Object.Vector X, Object.Vector Y, Object.Vector Z)


@MantlingState.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerController.PlayerMove (global)


@MantlingState.SetMovementVars

function SetMovementVars (Object.Vector NewAccel)

Overrides: SetMovementVars (global)


@MissionFailedState

Extends: @DeadState

Ignores: HearNoise, KilledBy, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, SwitchWeapon

@MissionFailedState.SetLevelAction

function SetLevelAction ()

Overrides: @DeadState.SetLevelAction


@PlayerClimbingState

@PlayerClimbingState.BeginState

event BeginState ()

Overrides: [email protected]


@PlayerClimbingState.AltFire

exec function AltFire ()

Overrides: AltFire (global)


@PlayerClimbingState.CanLean

function bool CanLean ()

Overrides: CanLean (global)


@PlayerClimbingState.Fire

exec function Fire ()

Overrides: Fire (global)


@PlayerClimbingState.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: [email protected]


@PlayerEndLevelImmediatelyState

Extends: @GameEndedState

Ignores: TakeDamage

@PlayerEndLevelImmediatelyState.BeginState

event BeginState ()

Overrides: @GameEndedState.BeginState


@PlayerEndLevelImmediatelyState.EndState

event EndState ()

Overrides: Object.EndState (global)


@PlayerFlyingState

Inherits from: PlayerController.@PlayerFlyingState

Ignores: HearNoise, NotifyBump, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, TakeDamage

@PlayerFlyingState.BeginState

event BeginState ()

Overrides: [email protected]


@PlayerFlyingState.EndState

event EndState ()

Overrides: Object.EndState (global)


@PlayerFlyingState.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: [email protected]


@PlayerSwimmingState

Inherits from: PlayerController.@PlayerSwimmingState

Ignores: Bump, HearNoise, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther

@PlayerSwimmingState.BeginState

event BeginState ()

Overrides: [email protected]


@PlayerSwimmingState.CanLean

function bool CanLean ()

Overrides: CanLean (global)


@PlayerSwimmingState.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: [email protected]


@PlayerWalkingState

Inherits from: PlayerController.@PlayerWalkingState

Ignores: HearNoise, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther

@PlayerWalkingState.BeginState

event BeginState ()

Overrides: [email protected]


@PlayerWalkingState.MantleBegin

event MantleBegin ()

Overrides: LicenseeController.MantleBegin (global)


@PlayerWalkingState.NotifyLanded

event bool NotifyLanded (Object.Vector HitNormal)

Overrides: PlayerController.NotifyLanded (global)


@PlayerWalkingState.CanLean

function bool CanLean ()

Overrides: CanLean (global)


@PlayerWalkingState.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)

Overrides: [email protected]