UE2:PlayerController instance functions (U2XMP)
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Object >> Actor >> Controller >> LicenseeController >> PlayerController (instance functions) |
- PlayerController instance functions in other games:
- Other member categories for this class:
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Instance functions
AdjustAim
function bool AdjustAim (class<Projectile> ProjectileClass, float ProjSpeed, Object.Vector ProjStart, float WeaponFireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)
Overrides: Controller.AdjustAim
AdjustRadius
function AdjustRadius (float MaxMove)
AdjustView
function AdjustView (float DeltaTime)
Overrides: Controller.AdjustView
CalcBehindView
function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)
CalcFirstPersonView
function CalcFirstPersonView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
CanJumpOffLadder
function bool CanJumpOffLadder ()
ChangeAlwaysMouseLook
function ChangeAlwaysMouseLook (bool B)
ChangedWeapon
function ChangedWeapon ()
Overrides: Controller.ChangedWeapon
ChangeName
function ChangeName (coerce string S)
ChangeSetHand
function ChangeSetHand (string S)
ChangeStairLook
function ChangeStairLook (bool B)
ChangeTeam
function ChangeTeam (int N)
CheckBob
ClientAdjustGlow
function ClientAdjustGlow (float scale, Object.Vector fog)
ClientAdjustPosition
function ClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase)
ClientDying
function ClientDying (class<DamageType> DamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)
Overrides: Controller.ClientDying
ClientFlash
function ClientFlash (float scale, Object.Vector fog)
ClientGotoState
ClientInstantFlash
function ClientInstantFlash (float scale, Object.Vector fog)
ClientPlaySound
ClientReliablePlaySound
ClientReplicateSkins
function ClientReplicateSkins (Material Skin1, optional Material Skin2, optional Material Skin3, optional Material Skin4)
ClientSendEvent
final function ClientSendEvent (string Event)
ClientSetBehindView
function ClientSetBehindView (bool B)
ClientSetFixedCamera
function ClientSetFixedCamera (bool B)
ClientSetHUD
ClientSetMusic
function ClientSetMusic (string NewSong, Actor.EMusicTransition NewTransition)
ClientShake
ClientUpdatePosition
function ClientUpdatePosition ()
ClientVoiceMessage
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
Overrides: Controller.ClientVoiceMessage
CompressAccel
EndZoom
function EndZoom ()
EnterStartState
function EnterStartState ()
FixFOV
function FixFOV ()
ForceDeathUpdate
function ForceDeathUpdate ()
GetFacingDirection
function int GetFacingDirection ()
Overrides: Controller.GetFacingDirection
GetFreeMove
final function SavedMove GetFreeMove ()
GetNGSecret
function string GetNGSecret ()
GetViewRotation
function Object.Rotator GetViewRotation ()
Overrides: Controller.GetViewRotation
HandleMove
protected function HandleMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)
HandlePickup
function HandlePickup (Pickup pick)
Overrides: Controller.HandlePickup
HandleWalking
function HandleWalking ()
LongClientAdjustPosition
function LongClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ)
MoveAutonomous
final function MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, Actor.EDoubleClickDir DoubleClickMove, Object.Vector newAccel, Object.Rotator DeltaRot)
NotifyStanceChange
Overrides: Controller.NotifyStanceChange
OKToCheat
PawnDied
function PawnDied ()
Overrides: LicenseeController.PawnDied
PlayBeepSound
simulated function PlayBeepSound ()
PlayerMove
function PlayerMove (float DeltaTime)
Possess
function Possess (Pawn aPawn)
Overrides: LicenseeController.Possess
PossessMatinee
function PossessMatinee (Pawn P)
ProcessMove
function ProcessMove (float DeltaTime, Object.Vector newAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)
ReplicateMove
function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)
Reset
function Reset ()
Overrides: Controller.Reset
ResetFOV
function ResetFOV ()
Restart
function Restart ()
Overrides: Controller.Restart
ServerMove
function ServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool bJumped, Actor.EDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)
ServerRestartGame
function ServerRestartGame ()
ServerSetHandedness
function ServerSetHandedness (float hand)
ServerThrowWeapon
function ServerThrowWeapon ()
SetAutoSaveIndex
function SetAutoSaveIndex (int i)
SetFOVAngle
function SetFOVAngle (float newFOV)
SetHand
function SetHand ()
SetNGSecret
function SetNGSecret (string newSecret)
SetPause
ShakeView
Overrides: Controller.ShakeView
ShortClientAdjustPosition
function ShortClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)
ShortServerMove
function ShortServerMove (float TimeStamp, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, byte ClientRoll, int View)
SpawnDefaultHUD
function SpawnDefaultHUD ()
StartZoom
function StartZoom ()
StopZoom
function StopZoom ()
ToggleZoom
function ToggleZoom ()
TurnAround
function TurnAround ()
TurnTowardNearestEnemy
function bool TurnTowardNearestEnemy ()
Typing
function Typing (bool bTyping)
UnPossess
function UnPossess ()
UnPossessMatinee
function UnPossessMatinee ()
UpdateBob
function UpdateBob (float F)
UpdateRotation
VeryShortClientAdjustPosition
function VeryShortClientAdjustPosition (float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)
ViewFlash
function ViewFlash (float DeltaTime)
ViewShake
function ViewShake (float DeltaTime)
WeaponBob
function Object.Vector WeaponBob (float BobDamping)
Overrides: Controller.WeaponBob