UE2:PlayerController instance functions (U2XMP)

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U2XMP Object >> Actor >> Controller >> LicenseeController >> PlayerController (instance functions)
PlayerController instance functions in other games:
Other member categories for this class:

Instance functions

AdjustAim

function bool AdjustAim (class<ProjectileProjectileClass, float ProjSpeed, Object.Vector ProjStart, float WeaponFireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)

Overrides: Controller.AdjustAim


AdjustRadius

function AdjustRadius (float MaxMove)


AdjustView

function AdjustView (float DeltaTime)

Overrides: Controller.AdjustView


CalcBehindView

function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)


CalcFirstPersonView

function CalcFirstPersonView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation)


CanJumpOffLadder

function bool CanJumpOffLadder ()


ChangeAlwaysMouseLook

function ChangeAlwaysMouseLook (bool B)


ChangedWeapon

function ChangedWeapon ()

Overrides: Controller.ChangedWeapon


ChangeName

function ChangeName (coerce string S)


ChangeSetHand

function ChangeSetHand (string S)


ChangeStairLook

function ChangeStairLook (bool B)


ChangeTeam

function ChangeTeam (int N)


CheckBob

function CheckBob (float DeltaTime, float Speed2D, Object.Vector Y)


ClientAdjustGlow

function ClientAdjustGlow (float scale, Object.Vector fog)


ClientAdjustPosition

function ClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase)


ClientDying

function ClientDying (class<DamageTypeDamageType, Object.Vector HitLocation, Pawn InstigatedBy, Object.Vector Momentum)

Overrides: Controller.ClientDying


ClientFlash

function ClientFlash (float scale, Object.Vector fog)


ClientGotoState

function ClientGotoState (name NewState, name NewLabel)


ClientInstantFlash

function ClientInstantFlash (float scale, Object.Vector fog)


ClientPlaySound

simulated function ClientPlaySound (Sound ASound, optional bool bVolumeControl)


ClientReliablePlaySound

simulated function ClientReliablePlaySound (Sound ASound, optional bool bVolumeControl)


ClientReplicateSkins

function ClientReplicateSkins (Material Skin1, optional Material Skin2, optional Material Skin3, optional Material Skin4)


ClientSendEvent

final function ClientSendEvent (string Event)


ClientSetBehindView

function ClientSetBehindView (bool B)


ClientSetFixedCamera

function ClientSetFixedCamera (bool B)


ClientSetHUD

function ClientSetHUD (class<HUDnewHUDType, class<ScoreBoardnewScoringType)


ClientSetMusic

function ClientSetMusic (string NewSong, Actor.EMusicTransition NewTransition)


ClientShake

simulated private function ClientShake (float Magnitude, optional float Duration)


ClientUpdatePosition

function ClientUpdatePosition ()


ClientVoiceMessage

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: Controller.ClientVoiceMessage


CompressAccel

function int CompressAccel (int C)


EndZoom

function EndZoom ()


EnterStartState

function EnterStartState ()


FixFOV

function FixFOV ()


ForceDeathUpdate

function ForceDeathUpdate ()


GetFacingDirection

function int GetFacingDirection ()

Overrides: Controller.GetFacingDirection


GetFreeMove

final function SavedMove GetFreeMove ()


GetNGSecret

function string GetNGSecret ()


GetViewRotation

function Object.Rotator GetViewRotation ()

Overrides: Controller.GetViewRotation


HandleMove

protected function HandleMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)


HandlePickup

function HandlePickup (Pickup pick)

Overrides: Controller.HandlePickup


HandleWalking

function HandleWalking ()


LongClientAdjustPosition

function LongClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ)


MoveAutonomous

final function MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, Actor.EDoubleClickDir DoubleClickMove, Object.Vector newAccel, Object.Rotator DeltaRot)


NotifyStanceChange

function NotifyStanceChange (byte NewStance, float HeightAdjust)

Overrides: Controller.NotifyStanceChange


OKToCheat

function bool OKToCheat (optional bool bQuiet)


PawnDied

function PawnDied ()

Overrides: LicenseeController.PawnDied


PlayBeepSound

simulated function PlayBeepSound ()


PlayerMove

function PlayerMove (float DeltaTime)


Possess

function Possess (Pawn aPawn)

Overrides: LicenseeController.Possess


PossessMatinee

function PossessMatinee (Pawn P)


ProcessMove

function ProcessMove (float DeltaTime, Object.Vector newAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)


ReplicateMove

function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)


Reset

function Reset ()

Overrides: Controller.Reset


ResetFOV

function ResetFOV ()


Restart

function Restart ()

Overrides: Controller.Restart


ServerMove

function ServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool bJumped, Actor.EDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)


ServerRestartGame

function ServerRestartGame ()


ServerSetHandedness

function ServerSetHandedness (float hand)


ServerThrowWeapon

function ServerThrowWeapon ()


SetAutoSaveIndex

function SetAutoSaveIndex (int i)


SetFOVAngle

function SetFOVAngle (float newFOV)


SetHand

function SetHand ()


SetNGSecret

function SetNGSecret (string newSecret)


SetPause

function bool SetPause (bool bPause, optional int Key)


ShakeView

simulated function ShakeView (float Magnitude, optional float Duration)

Overrides: Controller.ShakeView


ShortClientAdjustPosition

function ShortClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)


ShortServerMove

function ShortServerMove (float TimeStamp, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, byte ClientRoll, int View)


SpawnDefaultHUD

function SpawnDefaultHUD ()


StartZoom

function StartZoom ()


StopZoom

function StopZoom ()


ToggleZoom

function ToggleZoom ()


TurnAround

function TurnAround ()


TurnTowardNearestEnemy

function bool TurnTowardNearestEnemy ()


Typing

function Typing (bool bTyping)


UnPossess

function UnPossess ()


UnPossessMatinee

function UnPossessMatinee ()


UpdateBob

function UpdateBob (float F)


UpdateRotation

function UpdateRotation (float DeltaTime, float maxPitch)


VeryShortClientAdjustPosition

function VeryShortClientAdjustPosition (float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase)


ViewFlash

function ViewFlash (float DeltaTime)


ViewShake

function ViewShake (float DeltaTime)


WeaponBob

function Object.Vector WeaponBob (float BobDamping)

Overrides: Controller.WeaponBob