- PlayerController instance functions in other games:
- Other member categories for this class:
Instance functions
AdjustAim
Overrides: Controller.AdjustAim
AdjustView
function
AdjustView (
float DeltaTime)
Overrides: Controller.AdjustView
interface function
bool AllowSelectionMenuEscape ()
AllowVoiceMessage
function
bool AllowVoiceMessage (
name MessageType)
Overrides: Controller.AllowVoiceMessage
AskForPawn
function AskForPawn ()
BadConnect
interface function
bool BadConnect ()
BlendRot
CalcBehindView
CalcFirstPersonView
CanRestartPlayer
function
bool CanRestartPlayer ()
CanSwitchToStateOnClient
simulated function
bool CanSwitchToStateOnClient (
name NewState)
ChangeAlwaysMouseLook
function
ChangeAlwaysMouseLook (
bool B)
ChangedWeapon
function ChangedWeapon ()
Overrides: Controller.ChangedWeapon
ChangeName
function
ChangeName (coerce
string S)
ChangeStairLook
function
ChangeStairLook (
bool B)
CleanOutSavedMoves
function CleanOutSavedMoves ()
ClearDoubleClick
function ClearDoubleClick ()
ClientAddCheats
function ClientAddCheats ()
ClientAdjustGlow
ClientAdjustPosition
ClientCapBandwidth
function
ClientCapBandwidth (
int Cap)
ClientChangeVoiceChatter
simulated function
ClientChangeVoiceChatter (
int IpAddr,
int Handle,
bool Add)
ClientFlash
ClientGotoState
function
ClientGotoState (
name NewState,
name NewLabel)
ClientLeaveVoiceChat
simulated function ClientLeaveVoiceChat ()
ClientPlayForceFeedback
simulated function
ClientPlayForceFeedback (
string EffectName)
ClientPlaySound
ClientReliablePlaySound
simulated function
ClientReliablePlaySound (
Sound ASound, optional
bool bVolumeControl)
ClientRestart
function
ClientRestart (optional
Pawn NewPawn)
ClientSendEvent
final function
ClientSendEvent (
byte EventID)
ClientSetBehindView
function
ClientSetBehindView (
bool B)
ClientSetFixedCamera
function
ClientSetFixedCamera (
bool B)
ClientSetHUD
function
ClientSetHUD (
name NewHUD,
name NewScoreboard)
ClientSetMusic
ClientSetThirdPersonVehicleMode
function
ClientSetThirdPersonVehicleMode (
bool B)
ClientShake
simulated private function
ClientShake (
float Magnitude, optional
float Duration)
ClientStopForceFeedback
function
ClientStopForceFeedback (optional
string EffectName)
ClientUpdatePosition
function ClientUpdatePosition ()
ClientVoiceMessage
Overrides: Controller.ClientVoiceMessage
CompressAccel
function
int CompressAccel (
int C)
ContinueNotifyRocketLockOnA
simulated function ContinueNotifyRocketLockOnA ()
ContinueNotifyRocketLockOnB
simulated function ContinueNotifyRocketLockOnB ()
ContinueNotifyRocketLockOnC
simulated function ContinueNotifyRocketLockOnC ()
ContinueNotifyRocketLockOnD
simulated function ContinueNotifyRocketLockOnD ()
damageAttitudeTo
function
damageAttitudeTo (
Pawn Other,
float Damage)
Overrides: Controller.damageAttitudeTo
DemoClientSetHUD
simulated function
DemoClientSetHUD (
name NewHUD,
name NewScoreboard)
DoUnTeleport
simulated function DoUnTeleport ()
EndZoom
function EndZoom ()
EnterStartState
function EnterStartState ()
FindGoodView
function FindGoodView ()
FixFOV
function FixFOV ()
ForceDeathUpdate
function ForceDeathUpdate ()
GameOverAnnounce
function
GameOverAnnounce (
int i)
GetAdminInfo
function interface
string GetAdminInfo ()
GetFacingDirection
function
int GetFacingDirection ()
Overrides: Controller.GetFacingDirection
GetFreeMove
GetKickPlayer
interface function
string GetKickPlayer ()
GetMOTDLine1
function interface
string GetMOTDLine1 ()
GetMOTDLine2
function interface
string GetMOTDLine2 ()
GetMOTDLine3
function interface
string GetMOTDLine3 ()
GetMOTDLine4
function interface
string GetMOTDLine4 ()
GetPollOwner
interface function
string GetPollOwner ()
GetProgressColorA
GetProgressColorB
GetProgressColorC
GetProgressColorD
GetProgressMessageA
function interface
string GetProgressMessageA ()
GetProgressMessageB
function interface
string GetProgressMessageB ()
GetProgressMessageC
function interface
string GetProgressMessageC ()
GetProgressMessageD
function interface
string GetProgressMessageD ()
GetServerName
function interface
string GetServerName ()
GetUIAlpha
interface function
float GetUIAlpha ()
GetUseBarEnable
interface function
bool GetUseBarEnable ()
GetUseBarIconIndex
interface function
int GetUseBarIconIndex ()
GetUseBarPercent
interface function
float GetUseBarPercent ()
GetUseText
interface function
string GetUseText ()
GetViewRotation
Overrides: Controller.GetViewRotation
GetVotesRequired
interface function
string GetVotesRequired ()
GivePawn
function
GivePawn (
Pawn NewPawn)
HandleDying
function HandleDying ()
Overrides: Controller.HandleDying
HandleMercyKilled
function HandleMercyKilled ()
Overrides: Controller.HandleMercyKilled
HandlePickup
function
HandlePickup (
Pickup pick)
Overrides: Controller.HandlePickup
HandleRevived
function HandleRevived ()
Overrides: Controller.HandleRevived
HandleSpawnedObject
HandleWalking
function HandleWalking ()
IsDead
IsSpectating
function
bool IsSpectating ()
KickBanRequested
interface function
bool KickBanRequested ()
KickRequest
KickRequested
interface function
bool KickRequested ()
LoadPlayers
function LoadPlayers ()
LongClientAdjustPosition
function
LongClientAdjustPosition (
float TimeStamp,
name newState,
Actor.EPhysics newPhysics,
float NewLocX,
float NewLocY,
float NewLocZ,
float NewVelX,
float NewVelY,
float NewVelZ,
Actor NewBase,
float NewFloorX,
float NewFloorY,
float NewFloorZ)
MOTDEnabled
function interface
bool MOTDEnabled ()
MoveAutonomous
NotifyRocketLockOnA
simulated function NotifyRocketLockOnA ()
NotifyRocketLockOnB
simulated function NotifyRocketLockOnB ()
NotifyRocketLockOnC
simulated function NotifyRocketLockOnC ()
NotifyRocketLockOnD
simulated function NotifyRocketLockOnD ()
PawnDied
function
PawnDied (
Pawn P)
Overrides: Controller.PawnDied
PendingStasis
function PendingStasis ()
Overrides: Controller.PendingStasis
PlayAnnouncement
simulated function
PlayAnnouncement (
Sound ASound,
byte AnnouncementLevel, optional
bool bForce)
PlayBeepSound
simulated function PlayBeepSound ()
PlayerMove
function
PlayerMove (
float DeltaTime)
PlayerSees
PlayerSeesEx
PlayerSeesEx2
PlayIntroMusic
function interface PlayIntroMusic ()
PlayLoadingMusic
function interface PlayLoadingMusic ()
Possess
function
Possess (
Pawn aPawn)
Overrides: Controller.Possess
ProcessDrive
ProcessMove
ProgressEnabled
function interface
bool ProgressEnabled ()
ReplicateMove
Reset
function Reset ()
Overrides: Controller.Reset
ResetFOV
function ResetFOV ()
Restart
function Restart ()
Overrides: Controller.Restart
ServerAddCheats
function ServerAddCheats ()
ServerCanCheat
function
bool ServerCanCheat ()
ServerChangeClass
function
ServerChangeClass (
class<
Pawn>
PawnClass)
ServerCheckCommandLine
function
bool ServerCheckCommandLine (
string CommandStr)
ServerDeployCheat
function
bool ServerDeployCheat ()
ServerDrive
ServerDumpStates
function ServerDumpStates ()
ServerGivePawn
function ServerGivePawn ()
Overrides: Controller.ServerGivePawn
ServerMove
function
ServerMove (
float TimeStamp,
Object.Vector InAccel,
Object.Vector ClientLoc,
bool NewbRun,
bool NewbSprint,
bool NewbDuck,
bool NewbJump,
bool NewbJumpStatus,
bool NewbDoubleJump,
Actor.EDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View, optional
byte OldTimeDelta, optional
int OldAccel)
ServerReload
function ServerReload ()
ServerRestartGame
function ServerRestartGame ()
ServerSetClientDemo
function ServerSetClientDemo ()
ServerSetTeamEnergy
function
ServerSetTeamEnergy (
int TeamNumber,
float NewEnergyLevel)
ServerSpectateSpeed
function
ServerSpectateSpeed (
float F)
ServerThrowWeapon
function ServerThrowWeapon ()
ServerToggleBehindView
function ServerToggleBehindView ()
ServerToggleVehicleView
function ServerToggleVehicleView ()
ServerUnuse
function ServerUnuse ()
ServerUpdatePing
function
ServerUpdatePing (
int NewPing)
ServerUse
function ServerUse ()
ServerVerifyViewTarget
function ServerVerifyViewTarget ()
ServerViewNextPlayer
function ServerViewNextPlayer ()
ServerViewSelf
function ServerViewSelf ()
SetFOV
function
SetFOV (
float NewFOV)
SetFOVAngle
function
SetFOVAngle (
float newFOV)
SetPause
SetUIAlpha
interface function
SetUIAlpha (
float A)
SetUseTarget
function SetUseTarget ()
ShakeView
simulated function
ShakeView (
float Magnitude, optional
float Duration)
Overrides: Controller.ShakeView
ShortClientAdjustPosition
ShortServerMove
ShouldAutoSwitch
function
bool ShouldAutoSwitch ()
ShowHUD
interface function
bool ShowHUD ()
ShowPoll
interface function
bool ShowPoll ()
StartZoom
function StartZoom ()
StopForceFeedback
simulated function
StopForceFeedback (optional
string EffectName)
StopIntroMusic
function interface StopIntroMusic ()
StopLoadingMusic
function interface StopLoadingMusic ()
StopZoom
function StopZoom ()
TargetUnuse
function TargetUnuse ()
TargetUse
function TargetUse ()
ToggleZoom
function ToggleZoom ()
TurnAround
function TurnAround ()
TurnTowardNearestEnemy
function
bool TurnTowardNearestEnemy ()
Typing
function
Typing (
bool bTyping)
UnPossess
function UnPossess ()
Overrides: Controller.UnPossess
UpdateRotation
function
UpdateRotation (
float DeltaTime,
float maxPitch)
VeryShortClientAdjustPosition
ViewNextBot
function ViewNextBot ()
ViewShake
function
ViewShake (
float DeltaTime)