UE2:HUD (U2XMP)
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HUD: Superclass of the heads-up display.
Properties
Property group 'HUD'
bMessageBeep
Type: bool
Modifiers: config
Default value: True
Internal variables
bBadConnectionAlert
Type: bool
display warning about bad connection
bHideCenterMessages
Type: bool
don't draw centered messages (screen center being used)
bHideHUD
Type: bool
Should the hud display itself.
BigFont
Type: Font
Big system font.
Default value: Font'Engine.SmallFont'
bShowDebugInfo
Type: bool
if true, show properties of current ViewTarget
bShowScores
Type: bool
ConnectingMessage
Type: string
Modifiers: localized
Default value: "CONNECTING"
HUDConfigWindowType
Type: string
LargeFont
Type: Font
Largest system font.
Default value: Font'Engine.SmallFont'
LoadingMessage
Type: string
Modifiers: localized
Default value: "LOADING"
MedFont
Type: Font
Medium system font.
Default value: Font'Engine.SmallFont'
MessageLife
Type: float
Array size: 4
nextHUD
Type: HUD
list of huds which render to the canvas
PausedMessage
Type: string
Modifiers: localized
Default value: "PAUSED"
PlayerOwner
Type: PlayerController
always the actual owner
PrecachingMessage
Type: string
Modifiers: localized
SavingMessage
Type: string
Modifiers: localized
Default value: "SAVING"
Scoring
Type: ScoreBoard
SmallFont
Type: Font
Small system font.
Default value: Font'Engine.SmallFont'
TextMessages
Type: string
Array size: 4
Default values
Property | Value |
---|---|
bHidden | True |
RemoteRole | ROLE_None |
Structs
HUDLocalizedMessage
- class<LocalMessage> Message
- int Switch
- PlayerReplicationInfo RelatedPRI
- Object OptionalObject
- float EndOfLife
- float LifeTime
- bool bDrawing
- int numLines
- string StringMessage
- Object.Color DrawColor
- Font StringFont
- float XL
- float YL
- float YPos
Functions
Exec functions
ShowDebug
ShowScores
Native functions
Draw3DLine
Events
Destroyed
Overrides: Actor.Destroyed
PostBeginPlay
Overrides: Actor.PostBeginPlay
PostRender
ShowUpgradeMenu
WorldSpaceOverlays
Other instance functions
AddTextMessage
ClearMessage
CopyMessage
DisplayBadConnectionAlert
DisplayMessages
DisplayProgressMessage
DrawHUD
DrawLevelAction
DrawRoute
LocalizedMessage
Message
PlayReceivedMessage
PlayStartupMessage
PrintActionMessage
ProcessKeyEvent
SpawnScoreBoard
UseHugeFont
UseLargeFont
UseMediumFont
UseSmallFont