UE2:LocalMessage (U2XMP)

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U2XMP Object >> Actor >> Info >> LocalMessage
Package:
Engine
Direct subclass:
GameMessage
This class in other games:

LocalMessage

LocalMessages are abstract classes which contain an array of localized text. The PlayerController event ReceiveLocalizedMessage() is used to send messages to a specific player by specifying the LocalMessage class and index. This allows the message to be localized on the client side, and saves network bandwidth since the text is not sent. Actors (such as the GameInfo) use one or more LocalMessage classes to send messages. The BroadcastHandler function BroadcastLocalizedMessage() is used to broadcast localized messages to all the players.

Properties

bBeep

Type: bool

If true, beep!

bCenter

Type: bool

Whether or not to center the message.

bComplexString

Type: bool

Indicates a multicolor string message class.

bFadeMessage

Type: bool

If true, use fade out effect on message.

bFromBottom

Type: bool

Subtract YPos.

bIsConsoleMessage

Type: bool

If true, put a GetString on the console.

bIsSpecial

Type: bool

If true, don't add to normal queue.

bIsUnique

Type: bool

If true and special, only one can be in the HUD queue at a time.

bOffsetYPos

Type: bool

If the YPos indicated isn't where the message appears.

ChildMessage

Type: class<LocalMessage>


DrawColor

Type: Object.Color

Color to display message with.

Default value:

Member Value
A 255
B 255
G 255
R 255

Lifetime

Type: int

  1. of seconds to stay in HUD message queue.

Default value: 3

XPos

Type: float


YPos

Type: float

Coordinates to print message at.

Static functions

AssembleString

static function string AssembleString (HUD myHUD, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional string MessageString)


ClientReceive

static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


GetColor

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)


GetFontSize

static function int GetFontSize (int Switch)


GetOffset

static function float GetOffset (int Switch, float YL, float ClipY)


GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


RenderComplexMessage

static function RenderComplexMessage (Canvas Canvas, out float XL, out float YL, optional string MessageString, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)