UE2:GameMessage (U2XMP)
Object >> Actor >> Info >> LocalMessage >> GameMessage |
- Package:
- Engine
- This class in other games:
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Properties
EnteredMessage
Type: string
Modifiers: localized
Default value: " entered the game."
FailedPlaceMessage
Type: string
Modifiers: localized
Default value: "Could not find a starting spot"
FailedSpawnMessage
Type: string
Modifiers: localized
Default value: "Could not spawn player"
FailedTeamMessage
Type: string
Modifiers: localized
Default value: "Could not find team for player"
GlobalNameChange
Type: string
Modifiers: localized
Default value: "changed name to"
LeftMessage
Type: string
Modifiers: localized
Default value: " left the game."
MaxedOutMessage
Type: string
Modifiers: localized
Default value: "Server is already at capacity."
NewTeamMessage
Type: string
Modifiers: localized
Default value: "is now on"
NewTeamMessageTrailer
Type: string
Modifiers: localized
NoNameChange
Type: string
Modifiers: localized
Default value: "Name is already in use."
OvertimeMessage
Type: string
Modifiers: localized
Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"
SwitchLevelMessage
Type: string
Modifiers: localized
Default value: "Switching Levels"
Static functions
GetString
Overrides: LocalMessage.GetString