UE2:GameMessage (U2)
Object >> Actor >> Info >> LocalMessage >> GameMessage |
- Package:
- Engine
- Direct subclass:
- XMPGameMessage
- This class in other games:
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Properties
EnteredMessage
Type: string
Modifiers: localized
Default value: " entered the game."
FailedPlaceMessage
Type: string
Modifiers: localized
Default value: "Could not find a starting spot"
FailedSpawnMessage
Type: string
Modifiers: localized
Default value: "Could not spawn player"
FailedTeamMessage
Type: string
Modifiers: localized
Default value: "Could not find team for player"
GlobalNameChange
Type: string
Modifiers: localized
Default value: "changed name to"
LeftMessage
Type: string
Modifiers: localized
Default value: " left the game."
MaxedOutMessage
Type: string
Modifiers: localized
Default value: "Server is already at capacity."
MustHaveStats
Type: string
Modifiers: localized
Default value: "Must have stats enabled to join this server."
NewPlayerMessage
Type: string
Modifiers: localized
Default value: "A new player entered the game."
NewTeamMessage
Type: string
Modifiers: localized
Default value: "is now on"
NewTeamMessageTrailer
Type: string
Modifiers: localized
NoNameChange
Type: string
Modifiers: localized
Default value: "Name is already in use."
OvertimeMessage
Type: string
Modifiers: localized
Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"
SwitchLevelMessage
Type: string
Modifiers: localized
Default value: "Switching Levels"
TeamChangeAlreadyBalancedMessage
Type: string
Modifiers: localized
Default value: "Teams are already balanced."
TeamChangeAlreadyOnTeamMessage
Type: string
Modifiers: localized
Default value: "Already on "
TeamChangeAlreadyOnTeamTrailer
Type: string
Modifiers: localized
Default value: " team."
TeamChangeBalanceMessage
Type: string
Modifiers: localized
Default value: "Joining "
TeamChangeBalanceTrailer
Type: string
Modifiers: localized
Default value: " would unbalance the teams."
TeamChangeDelayMessage
Type: string
Modifiers: localized
Default value: "Must wait "
TeamChangeDelayTrailer
Type: string
Modifiers: localized
Default value: " seconds before changing teams."
VotePassed
Type: string
Modifiers: localized
Default value: "Vote passed."
VoteStarted
Type: string
Modifiers: localized
Default value: "started a vote."
Default values
Property | Value |
---|---|
bIsSpecial | False |
MessageHolder | "GameMessageHolder" |
MessageLabel | "GameMessageLabel" |
Static functions
GetString
Overrides: LocalMessage.GetString