UE2:U2TutorialGameInfo (U2XMP)
![]() |
Object >> Actor >> Info >> GameInfo >> DialogGameInfo >> U2GameInfo >> U2TutorialGameInfo |
- Package:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: U2TutorialGameInfo.uc $ Created By: Matthias Worch Created On: 8/3/2002 $Author: Mbaldwin $ $Date: 12/15/02 3:27a $ $Revision: 20 $
Constants
PlayerName
Value: "Marshal"
OpponentName
Value: "Raff"
TutorialPlayerWonEvent
Value: 'TutorialPlayerWon'
TutorialPlayerLostEvent
Value: 'TutorialPlayerLost'
TutorialScoreboardOnEvent
Value: "TutorialScoreboardOn"
TutorialScoreboardOffEvent
Value: "TutorialScoreboardOff"
OpponentKillTauntTimer
Value: 'OpponentKillTaunt'
Properties
bRunning
Type: bool
whether the match is underway
NumKillsToWin
Type: int
score needed to win the match
Default value: 5
OpponentClassName
Type: name
pawn class of player's opponent
Default value: RaffTrainingBot
OpponentKillTauntDelay
Type: float
Default value: 1.2
OpponentScore
Type: int
number of times the player has died
PlayerScore
Type: int
number of times the player's opponent has died
Default values
Property | Value |
---|---|
bDisplayHud | False |
bGiveDefaultWeapon | False |
Functions
Events
Destroyed
Overrides: U2GameInfo.Destroyed
NotifyLevelChange
Overrides: U2GameInfo.NotifyLevelChange
Other instance functions
AdjustPawnClass
Overrides: GameInfo.AdjustPawnClass
EndTutorialDeathMatch
GetOpponentName
GetOpponentPawn
GetOpponentScoreStr
GetPlayerName
GetPlayerScoreStr
HandleKilledSounds
HideScores
Killed
Overrides: GameInfo.Killed
NotifyOpponentDied
NotifyPlayerDied
OpponentKillTaunt
ResetPlayerHealth
ResetScores
ShouldRespawn
Overrides: U2GameInfo.ShouldRespawn
ShowScores
StartTutorialDeathMatch
Trigger
Overrides: Actor.Trigger