UE2:GameInfo properties (U2XMP)
- GameInfo properties in other games:
- Other member categories for this class:
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Properties
Property group 'GameInfo'
bDisplayHud
Type: bool
NEW (mwp) UI components hide themselves when GameInfo.bDisplayHud is false
Default value: True
bNoisyWeaponChanges
Type: bool
if true, weapon switches call MakeNoise (so NPCs can hear these)
GameReplicationInfoClass
Type: class<GameReplicationInfo>
Default value: Class'Engine.GameReplicationInfo'
Internal variables
AccessControl
Type: AccessControl
AccessControl controls whether players can enter and/or become admins
AccessControlClass
Type: string
Default value: "Engine.AccessControl"
AutoAim
Type: float
Modifiers: globalconfig
Default value: 0.93
bAllowGore
Type: bool
Modifiers: globalconfig
NEW (mwp)
Default value: True
bAlreadyChanged
Type: bool
bAlternateMode
Type: bool
Modifiers: localized
BaseMutator
Type: Mutator
linked list of Mutators (for modifying actors as they enter the game)
bCanChangeSkin
Type: bool
Allow player to change skins in game.
Default value: True
bCanViewOthers
Type: bool
Default value: True
bChangeLevels
Type: bool
Modifiers: globalconfig
Default value: True
bCoopWeaponMode
Type: bool
Modifiers: config
Whether or not weapons stay when picked up.
bCutsceneInputHandling
Type: bool
Modifiers: config
NEW (mwp) <Esc>/<Space> = "NextLevel", ignore all other keys/events
bDelayedStart
Type: bool
BeaconName
Type: string
Identifying string used for finding LAN servers.
bGameEnded
Type: bool
set when game ends
bInfiniteAmmo
Type: bool
if true, weapons will always have enough ammo to fire
bLocalLog
Type: bool
Modifiers: globalconfig
Default value: True
bLoggingGame
Type: bool
Does this gametype log?
BotMenuType
Type: string
Type of bot menu to display.
bOverTime
Type: bool
bPauseable
Type: bool
Whether the game is pauseable.
Default value: True
bReloadsEnabled
Type: bool
Default value: True
bRestartLevel
Type: bool
Level should be restarted when player dies
Default value: True
BroadcastHandler
Type: BroadcastHandler
handles message (text and localized) broadcasts
BroadcastHandlerClass
Type: string
Default value: "Engine.BroadcastHandler"
bSaveDisabled
Type: bool
NEW (mib)
bTeamGame
Type: bool
This is a team game.
bWaitingToStartMatch
Type: bool
Default value: True
bWorldLog
Type: bool
Modifiers: globalconfig
Default value: True
CurrentID
Type: int
DeathMessageClass
Type: class<LocalMessage>
Default value: Class'Engine.LocalMessage'
DefaultPlayerClassName
Type: string
DefaultPlayerName
Type: string
Modifiers: localized
Default value: "Player"
Difficulty
Type: byte
Modifiers: protected, globalconfig
NEW (mdf) 0=easiest, MaxDifficulty=Hardest.
GameFlags
Type: int
Modifiers: globalconfig
NEW (mdf)
GameMessageClass
Type: class<GameMessage>
Default value: Class'Engine.GameMessage'
GameName
Type: string
Modifiers: localized
Default value: "Game"
GameOptionsMenuType
Type: string
Type of options dropdown to display.
GameReplicationInfo
Type: GameReplicationInfo
GameRulesModifiers
Type: GameRules
linked list of modifier classes which affect game rules
GameSpeed
Type: float
Modifiers: globalconfig
Scale applied to game rate.
Default value: 1.0
GameUMenuType
Type: string
Type of Game dropdown to display.
HUDType
Type: string
HUD class this game uses.
Default value: "Engine.HUD"
LocalGameEvents
game events local to this level
MapListType
Type: string
Maplist this game uses.
MapPrefix
Type: string
Prefix characters for names of maps for this game type.
MaxDifficulty
Type: byte
Modifiers: protected, config
Default value: 2
MaxPlayers
Type: int
Modifiers: globalconfig
Default value: 16
MaxSpectators
Type: int
Modifiers: globalconfig
Maximum number of spectators.
Default value: 2
MultiplayerUMenuType
Type: string
Type of Multiplayer dropdown to display.
MutatorClass
Type: string
Default value: "Engine.Mutator"
NumBots
Type: int
number of non-human players (AI controlled but participating as a player)
NumPlayers
Type: int
number of human players
NumSpectators
Type: int
Current number of spectators.
PauseKey
Type: int
PlayerControllerClass
Type: class<PlayerController>
PlayerControllerClassName
Type: string
Modifiers: config
Default value: "U2.U2PlayerNetTestController"
RulesMenuType
Type: string
Type of rules menu to display.
ScoreBoardType
Type: string
SettingsMenuType
Type: string
Type of settings menu to display.
StartTime
Type: float
StatLog
Type: StatLog
StatLogClass
Default value: Class'Engine.StatLogFile'
TravelGameEvents
game events which travel from level to level. FIXME - make them travel!!!