UE2:GameInfo properties (U2)
- GameInfo properties in other games:
- Other member categories for this class:
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Properties
Property group 'GameInfo'
Acronym
Type: string
Default value: "???"
DecoTextName
Type: string
GameReplicationInfoClass
Type: class<GameReplicationInfo>
Default value: Class'Engine.GameReplicationInfo'
ScreenShotName
Type: string
Internal variables
AccessControl
Type: AccessControl
AccessControl controls whether players can enter and/or become admins
AccessControlClass
Type: string
Modifiers: globalconfig
Default value: "Engine.AccessControl"
AutoAim
Type: float
Modifiers: globalconfig
Default value: 0.93
bAdminCanPause
Type: bool
Modifiers: globalconfig
bAllowBehindView
Type: bool
Modifiers: config
bAllowWeaponThrowing
Type: bool
Modifiers: config
Default value: True
bAlreadyChanged
Type: bool
bAlternateMode
Type: bool
Modifiers: localized
BaseMutator
Type: Mutator
linked list of Mutators (for modifying actors as they enter the game)
bCanChangeSkin
Type: bool
Allow player to change skins in game.
Default value: True
bCanViewOthers
Type: bool
Default value: True
bChangeLevels
Type: bool
Modifiers: globalconfig
Default value: True
bClearBannedBetweenMaps
Type: bool
Modifiers: config
bDelayedStart
Type: bool
Default value: True
bDisplayHud
Type: bool
Control display of various HUD interface elements.
Default value: True
BeaconName
Type: string
Identifying string used for finding LAN servers.
bEnableStatLogging
Type: bool
Modifiers: globalconfig
If true, games will log
bGameEnded
Type: bool
set when game ends
bGameRestarted
Type: bool
bKeepSamePlayerStart
Type: bool
used in post login
bLoggingGame
Type: bool
Does this gametype log?
bOverTime
Type: bool
bPauseable
Type: bool
Whether the game is pauseable.
Default value: True
bRestartLevel
Type: bool
Level should be restarted when player dies
Default value: True
BroadcastHandler
Type: BroadcastHandler
handles message (text and localized) broadcasts
BroadcastHandlerClass
Type: string
Default value: "Engine.BroadcastHandler"
bTeamGame
Type: bool
This is a team game.
bWaitingToStartMatch
Type: bool
bWeaponStay
Type: bool
Modifiers: config
Whether or not weapons stay when picked up.
bWelcomePending
Type: bool
CurrentID
Type: int
DeathMessageClass
Type: class<LocalMessage>
Default value: Class'Engine.DeathMessage'
DefaultPlayerClassName
Type: string
DefaultPlayerName
Type: string
Modifiers: localized
Default value: "Player"
FearCostFallOff
Type: float
how fast the FearCost in NavigationPoints falls off
Default value: 0.95
GameDifficulty
Type: float
Modifiers: globalconfig
Default value: 1.0
GameMessageClass
Type: class<GameMessage>
Default value: Class'Engine.GameMessage'
GameName
Type: string
Modifiers: localized
Default value: "Game"
GameReplicationInfo
Type: GameReplicationInfo
GameRulesModifiers
Type: GameRules
linked list of modifier classes which affect game rules
GameSpeed
Type: float
Scale applied to game rate.
Default value: 1.0
GameStats
Type: GameStats
Holds the GameStats actor
GameStatsClass
Type: string
Modifiers: globalconfig
Default value: "Engine.GameStats"
GIPropsDisplayText
Type: string
Array size: 11
Modifiers: private, localized
GIPropsExtras
Type: string
Array size: 2
Modifiers: private, localized
GoalScore
Type: int
Modifiers: config
what score is needed to end the match
GoreLevel
Type: int
Modifiers: globalconfig
0=Normal, increasing values=less gore
HUDType
Type: name
HUD this game uses.
MapListType
Type: string
Maplist this game uses.
MapPrefix
Type: string
Prefix characters for names of maps for this game type.
MaxLives
Type: int
Modifiers: config
max number of lives for match, unless overruled by level's GameDetails
MaxPlayers
Type: int
Modifiers: globalconfig
Default value: 16
MaxSpectators
Type: int
Modifiers: globalconfig
Maximum number of spectators.
Default value: 2
MinTeamChangeDelay
Type: float
MutatorClass
Type: string
Default value: "Engine.Mutator"
NumBots
Type: int
number of non-human players (AI controlled but participating as a player)
NumPlayers
Type: int
number of human players
NumSpectators
Type: int
Current number of spectators.
OtherMesgGroup
Type: name
PauseKey
Type: int
PlayerControllerClass
Type: class<PlayerController>
type of player controller to spawn for players logging in
PlayerControllerClassName
Type: string
Default value: "Engine.PlayerController"
PreMatchWait
Type: int
Modifiers: config
Seconds to wait before allowing players to start the game
ScoreboardType
Type: name
Scoreboard this game uses.
SecurityClass
Type: string
Modifiers: globalconfig
Default value: "Engine.Security"
StartTime
Type: float
TeamDamage
Type: float
Modifiers: config
Percentage of damage teammates inflict on each other.
TimeLimit
Type: int
Modifiers: config
Version
Type: int
Modifiers: globalconfig
Version/Changelist number (displayed in beacon).
Default value: 6497
VoiceChatters
Type: array<VoiceChatterInfo>