UE2:GameInfo instance functions (U2)
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- GameInfo instance functions in other games:
- Other member categories for this class:
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Instance functions
AddDefaultInventory
function AddDefaultInventory (Pawn PlayerPawn)
AddDefaultWeapons
function AddDefaultWeapons (Pawn PlayerPawn)
AddDeployPoint
function AddDeployPoint (Actor DeployPointActor)
AddMutator
AtCapacity
BroadcastDeathMessage
BroadcastLocalizedTeam
function BroadcastLocalizedTeam (Controller Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
BroadcastTeam
function BroadcastTeam (Controller Sender, coerce string Msg, optional name Type, optional Sound MessageSound)
CanSpectate
ChangeName
ChangeTeam
ChangeVoiceChatter
CheckConsumerList
function CheckConsumerList (float DeltaSeconds)
CheckEndGame
CheckScore
function CheckScore (PlayerReplicationInfo Scorer)
ClearBanned
function ClearBanned ()
DiscardInventory
function DiscardInventory (Pawn Other)
DrainTeamEnergy
EndGame
function EndGame (PlayerReplicationInfo Winner, string Reason)
EndLogging
function EndLogging (string Reason)
FindPlayerByID
FindPlayerStart
function NavigationPoint FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName)
GetArtifactID
GetArtifactTeam
GetDefaultPlayerClass
GetIntOption
GetKeyValue
GetMapList
GetNumPlayers
function int GetNumPlayers ()
GetServerDetails
function GetServerDetails (out Info.ServerResponseLine ServerState)
GetServerInfo
function GetServerInfo (out Info.ServerResponseLine ServerState)
GetServerPlayers
function GetServerPlayers (out Info.ServerResponseLine ServerState)
GetServerPort
function int GetServerPort ()
GrabOption
HasAllDeployPoints
HasAllEnergySources
HasOption
InitGameReplicationInfo
function InitGameReplicationInfo ()
InitLogging
function InitLogging ()
IsOnTeam
IsTeamFeatureOnline
Kick
function Kick (PlayerReplicationInfo P)
KickBan
function KickBan (PlayerReplicationInfo P)
Killed
function Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class<DamageType> damageType)
KillEvent
function KillEvent (string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> Damage)
Logout
function Logout (Controller Exiting)
NotifyArtifactDropped
NotifyArtifactPickedup
NotifyArtifactSentHome
NotifyArtifactStolen
NotifyArtifactStored
NotifyDeployableDestroyed
function NotifyDeployableDestroyed (Controller Killer, Actor Killed)
NotifyDeployPointHacked
NotifyHackedDeployPoint
function NotifyHackedDeployPoint (Controller PrimaryHacker, Controller SecondaryHacker)
NotifyHackedEnergySource
function NotifyHackedEnergySource (Actor HackedES, Controller PrimaryHacker, optional Controller SecondaryHacker)
NotifyHackedOther
function NotifyHackedOther (Controller PrimaryHacker, Controller SecondaryHacker)
NotifyHealTeammateWithPack
function NotifyHealTeammateWithPack (Controller PackOwner, Controller PackReceiver)
NotifyKilled
NotifyRepairTeammateWithPack
function NotifyRepairTeammateWithPack (Controller PackOwner, Controller PackReceiver)
NotifyResupplyTeammateWithPack
function NotifyResupplyTeammateWithPack (Controller PackOwner, Controller PackReceiver)
NotifyRevived
function NotifyRevived (Controller Reviver, Controller Wounded)
NotifyTeammateHealTime
NotifyTeammateRepairTime
NotifyTeammateResupplyTime
NotifyTurretKilled
function NotifyTurretKilled (Controller Killer, Pawn KilledPawn)
NotifyVehicleKilled
function NotifyVehicleKilled (Controller Killer, Pawn KilledPawn)
OtherTeam
ParseOption
PickTeam
PickupQuery
PreventDeath
function bool PreventDeath (Pawn Killed, Controller Killer, class<DamageType> damageType, Object.Vector HitLocation)
PreventSever
ProcessServerTravel
RatePlayerStart
ReduceDamage
function int ReduceDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageType> DamageType)
RegisterConsumer
RegisterVehicle
function RegisterVehicle (Vehicle V)
RemoveDeployPoint
function RemoveDeployPoint (Actor DeployPointActor)
Reset
function Reset ()
Overrides: Actor.Reset
RestartGame
function RestartGame ()
RestartPlayer
function RestartPlayer (Controller aPlayer)
ReviewJumpSpots
function ReviewJumpSpots (name TestLabel)
ScoreEvent
ScoreKill
function ScoreKill (Controller Killer, Controller Other)
ScoreObjective
function ScoreObjective (PlayerReplicationInfo Scorer, int Score)
SendPlayer
function SendPlayer (PlayerController aPlayer, string URL)
SetGameSpeed
function SetGameSpeed (float T)
SetPause
SetPawnClass
SetPlayerDefaults
function SetPlayerDefaults (Pawn PlayerPawn)
ShouldRespawn
StartMatch
function StartMatch ()
TeamScoreEvent
TooManyBots
function bool TooManyBots (Controller botToRemove)
UnregisterConsumer
function UnregisterConsumer (Actor Consumer)
UpdatePrecacheMaterials
function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes
function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes
UpdateTurretCost
function UpdateTurretCost (int Team)