UE2:GameStats (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- MasterServerGameStats
- This class in other games:
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Class: Engine.GameStats Parent: Engine.Info
the GameStats object is used to send individual stat events to the stats server. Each game should spawn a GameStats object if it wishes to have stat logging.
Properties
bShowBots
Type: bool
GRI
Type: GameReplicationInfo
TempLog
Type: FileLog
Functions
Native functions
GetMapFileName
native final function string GetMapFileName ()
GetStatsIdentifier
native final function string GetStatsIdentifier (Controller C)
Events
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
ConnectEvent
function ConnectEvent (PlayerReplicationInfo Who)
DisconnectEvent
function DisconnectEvent (PlayerReplicationInfo Who)
EndGame
function EndGame (string Reason)
FullTimeDate
function string FullTimeDate ()
GameEvent
Header
function string Header ()
Init
function Init ()
KillEvent
function KillEvent (string Killtype, PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> Damage)
Logf
function Logf (string LogString)
MapName
function string MapName ()
NewGame
function NewGame ()
ScoreEvent
ServerInfo
function ServerInfo ()
Shutdown
function Shutdown ()
SpecialEvent
function SpecialEvent (PlayerReplicationInfo Who, string Desc)
StartGame
function StartGame ()
TeamScoreEvent
TimeStamp
function string TimeStamp ()
TimeZone
function string TimeZone ()