UE2:GameInfo properties (UT2003)
- GameInfo properties in other games:
- Other member categories for this class:
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Properties
Property group 'GameInfo'
Acronym
Type: string
Default value: "???"
CurrentGameProfile
Type: GameProfile
Modifiers: transient
DecoTextName
Type: string
GameReplicationInfoClass
Type: class<GameReplicationInfo>
Default value: Class'Engine.GameReplicationInfo'
SaveGameManifest
Type: Manifest
Modifiers: private, const
ScreenShotName
Type: string
Internal variables
AccessControl
Type: AccessControl
AccessControl controls whether players can enter and/or become admins
AccessControlClass
Type: string
Modifiers: globalconfig
Default value: "Engine.AccessControl"
AutoAim
Type: float
Modifiers: globalconfig
Default value: 0.93
bAdminCanPause
Type: bool
Modifiers: globalconfig
Default value: True
bAllowBehindView
Type: bool
Modifiers: config
bAllowWeaponThrowing
Type: bool
Modifiers: config
Default value: True
bAlreadyChanged
Type: bool
bAlternateMode
Type: bool
Modifiers: localized
BaseMutator
Type: Mutator
linked list of Mutators (for modifying actors as they enter the game)
bAttractCam
Type: bool
bCanChangeSkin
Type: bool
Allow player to change skins in game.
Default value: True
bCanViewOthers
Type: bool
Default value: True
bChangeLevels
Type: bool
Modifiers: globalconfig
Default value: True
bDelayedStart
Type: bool
Default value: True
BeaconName
Type: string
Identifying string used for finding LAN servers.
bEnableStatLogging
Type: bool
Modifiers: globalconfig
If True, games will log
bForceClassicView
Type: bool
bGameEnded
Type: bool
set when game ends
bGameRestarted
Type: bool
bLoggingGame
Type: bool
Does this gametype log?
bModViewShake
Type: bool
for mutators to turn off weaponviewshake
Default value: True
BotMenuType
Type: string
Type of bot menu to display.
bOverTime
Type: bool
bPauseable
Type: bool
Whether the game is pauseable.
Default value: True
bRestartLevel
Type: bool
Level should be restarted when player dies
Default value: True
BroadcastHandler
Type: BroadcastHandler
handles message (text and localized) broadcasts
BroadcastHandlerClass
Type: string
Default value: "Engine.BroadcastHandler"
bTeamGame
Type: bool
This is a team game.
bWaitingToStartMatch
Type: bool
bWeaponShouldViewShake
Type: bool
Modifiers: globalconfig
Default value: True
bWeaponStay
Type: bool
Modifiers: config
Whether or not weapons stay when picked up.
bWelcomePending
Type: bool
CurrentID
Type: int
DeathMessageClass
Type: class<LocalMessage>
Default value: Class'Engine.LocalMessage'
DefaultPlayerClassName
Type: string
DefaultPlayerName
Type: string
Modifiers: localized
Default value: "Player"
FearCostFallOff
Type: float
how fast the FearCost in NavigationPoints falls off
Default value: 0.95
GameDifficulty
Type: float
Modifiers: globalconfig
Default value: 1.0
GameMessageClass
Type: class<GameMessage>
Default value: Class'Engine.GameMessage'
GameName
Type: string
Modifiers: localized
Default value: "Game"
GameOptionsMenuType
Type: string
Type of options dropdown to display.
GameReplicationInfo
Type: GameReplicationInfo
GameRulesModifiers
Type: GameRules
linked list of modifier classes which affect game rules
GameSpeed
Type: float
Modifiers: globalconfig
Scale applied to game rate.
Default value: 1.0
GameStats
Type: GameStats
Holds the GameStats actor
GameStatsClass
Type: string
Modifiers: globalconfig
GameUMenuType
Type: string
Type of Game dropdown to display.
GIPropsDisplayText
Type: string
Array size: 14
Modifiers: private, localized
Default value, index 0: "Bots Skill"
Default value, index 1: "Weapons Stay"
Default value, index 10: "World Stats Logging"
Default value, index 11: "Allow Weapon Throwing"
Default value, index 12: "Allow Behind View"
Default value, index 13: "Allow Admin Pausing"
Default value, index 14: "Use Map Rotation"
Default value, index 15: "Gore Level"
Default value, index 16: "Game Speed"
Default value, index 17: "Max Spectators"
Default value, index 18: "Max Players"
Default value, index 19: "Goal Score"
Default value, index 20: "Max Lives"
Default value, index 21: "Time Limit"
GIPropsExtras
Type: string
Array size: 2
Modifiers: private, localized
Default value, index 0: "0;Novice;1;Average;2;Experienced;3;Skilled;4;Adept;5;Masterful;6;Inhuman;7;Godlike"
Default value, index 1: "0;Full Gore;1;Reduced Gore"
GoalScore
Type: int
Modifiers: config
what score is needed to end the match
GoreLevel
Type: int
Modifiers: globalconfig
0=Normal, increasing values=less gore
HUDType
Type: string
HUD class this game uses. (gam)
Default value: "Engine.HUD"
MapListType
Type: string
Maplist this game uses.
MapPrefix
Type: string
Prefix characters for names of maps for this game type.
MaxLives
Type: int
Modifiers: config
max number of lives for match, unless overruled by level's GameDetails
MaxPlayers
Type: int
Modifiers: globalconfig
Default value: 16
MaxSpectators
Type: int
Modifiers: globalconfig
Maximum number of spectators.
Default value: 2
MultiplayerUMenuType
Type: string
Type of Multiplayer dropdown to display.
MutatorClass
Type: string
Default value: "Engine.Mutator"
NumBots
Type: int
number of non-human players (AI controlled but participating as a player)
NumPlayers
Type: int
number of human players
NumSpectators
Type: int
Current number of spectators.
OtherMesgGroup
Type: name
PlayerControllerClass
Type: class<PlayerController>
type of player controller to spawn for players logging in
PlayerControllerClassName
Type: string
Default value: "Engine.PlayerController"
RulesMenuType
Type: string
Type of rules menu to display.
ScoreBoardType
Type: string
Type of class<Menu> to use for scoreboards. (gam)
SecurityClass
Type: string
Modifiers: globalconfig
SettingsMenuType
Type: string
Type of settings menu to display.
StartTime
Type: float
TimeLimit
Type: int
Modifiers: config
VoiceChatters
Type: array<VoiceChatterInfo>