UE2:GameInfo (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
UT2003 Object >> Actor >> Info >> GameInfo
Package:
Engine
Direct subclasses:
UnrealMPGameInfo, CinematicGame
This class in other games:

GameInfo.

The GameInfo defines the game being played: the game rules, scoring, what actors are allowed to exist in this game type, and who may enter the game. While the GameInfo class is the public interface, much of this functionality is delegated to several classes to allow easy modification of specific game components. These classes include GameInfo, AccessControl, Mutator, BroadcastHandler, and GameRules. A GameInfo actor is instantiated when the level is initialized for gameplay (in C++ UGameEngine::LoadMap() ). The class of this GameInfo actor is determined by (in order) either the DefaultGameType if specified in the LevelInfo, or the DefaultGame entry in the game's .ini file (in the Engine.Engine section), unless its a network game in which case the DefaultServerGame entry is used.

Properties

See GameInfo properties.

Structs

KeyValuePair

Modifiers: native, export

string Key
string Value

PlayerResponseLine

Modifiers: native, export

int PlayerNum
string PlayerName
int Ping
int Score
int StatsID

ServerResponseLine

Modifiers: native, export

int ServerID
string IP
int Port
int QueryPort
string ServerName
string MapName
string GameType
int CurrentPlayers
int MaxPlayers
int Ping
array<KeyValuePair> ServerInfo
array<PlayerResponseLine> PlayerInfo

VoiceChatterInfo

Controller Controller
int IpAddr
int Handle

Functions

Static native functions

LoadMapList

native final static function LoadMapList (string MapPrefix, out array<stringMaps)


ParseKillMessage

static native function string ParseKillMessage (string KillerName, string VictimName, string DeathMessage)


Other static functions

FillPlayInfo

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: Info.FillPlayInfo


FindTeamDesignation

static function string FindTeamDesignation (GameReplicationInfo GRI, Actor A)


ParseChatPercVar

static function string ParseChatPercVar (Mutator BaseMutator, Controller Who, string Cmd)


ParseMessageString

static function string ParseMessageString (Mutator BaseMutator, Controller Who, string Message)


PrecacheGameStaticMeshes

static function PrecacheGameStaticMeshes (LevelInfo myLevel)


PrecacheGameTextures

static function PrecacheGameTextures (LevelInfo myLevel)


UseLowGore

static function bool UseLowGore ()


Iterator functions

AllDataObjects

native final iterator function AllDataObjects (Class objClass, out Object obj, string packageName)


Exec functions

AdminSay

exec function AdminSay (string Msg)


KillBots

exec function KillBots (int num)


Native functions

CreateDataObject

native final function Object CreateDataObject (Class objClass, string objName, string packageName)


DeleteDataObject

native final function bool DeleteDataObject (Class objClass, string objName, string packageName)


DeletePackage

native final function bool DeletePackage (string packageName)


GetNetworkNumber

native function string GetNetworkNumber ()


GetSavedGames

native final function Manifest GetSavedGames ()


LoadDataObject

native final function Object LoadDataObject (Class objClass, string objName, string packageName)


SavePackage

native final function bool SavePackage (string packageName)


Events

AcceptInventory

event AcceptInventory (Pawn PlayerPawn)


Broadcast

event Broadcast (Actor Sender, coerce string Msg, optional name Type)


BroadcastLocalized

event BroadcastLocalized (Actor Sender, class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


DetailChange

event DetailChange ()


GameEnding

event GameEnding ()


GetBeaconText

event string GetBeaconText ()


InitGame

event InitGame (string Options, out string Error)


Login

event PlayerController Login (string Portal, string Options, out string Error)


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostLogin

event PostLogin (PlayerController NewPlayer)


PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


PreLogin

event PreLogin (string Options, string Address, string PlayerID, out string Error, out string FailCode)


Timer

event Timer ()

Overrides: Actor.Timer


Other instance functions

See GameInfo instance functions.