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UE2:U2UseManagerPlayer (U2XMP)
Object >> Actor >> U2UseManager >> U2UseManagerPlayer |
Contents
- 1 Constants
- 1.1 UseReticleOnEvent
- 1.2 UseReticleOffEvent
- 1.3 ProximityReticleOnEvent
- 1.4 ProximityReticleOffEvent
- 1.5 ActorBracketPercent
- 1.6 MainBracketPercent
- 1.7 PawnBracketPercent
- 1.8 ActorBracketWidth
- 1.9 ActorBracketHeight
- 1.10 MainBracketWidth
- 1.11 MainBracketHeight
- 1.12 PawnBracketWidth
- 1.13 PawnBracketHeight
- 1.14 MarginActorX
- 1.15 MarginPawnY
- 1.16 ScreenClampPctX
- 1.17 ScreenClampPctY
- 1.18 MinProximityAngleCos
- 1.19 MaxProximityDist
- 2 Properties
- 3 Functions
- 3.1 Static functions
- 3.2 Instance functions
- 3.2.1 ActorBracketNE
- 3.2.2 ActorBracketNW
- 3.2.3 ActorBracketSE
- 3.2.4 ActorBracketSW
- 3.2.5 GetAlpha
- 3.2.6 GetHealth
- 3.2.7 GetUseText
- 3.2.8 LineHeight
- 3.2.9 LineWidth
- 3.2.10 MainBracketNE
- 3.2.11 MainBracketNW
- 3.2.12 MainBracketSE
- 3.2.13 MainBracketSW
- 3.2.14 PawnBracketNE
- 3.2.15 PawnBracketNW
- 3.2.16 PawnBracketSE
- 3.2.17 PawnBracketSW
- 3.2.18 RenderOverlays
- Package:
- U2
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$Author: Mbaldwin $ $Date: 12/15/02 2:21a $ $Revision: 43 $ Name: U2UseManagerPlayer.uc Author: Aaron R Leiby Date: 18 December 2000 Description: Notes: How to use this class:
Constants[edit]
UseReticleOnEvent[edit]
Value: "UseReticleOn"
UseReticleOffEvent[edit]
Value: "UseReticleOff"
ProximityReticleOnEvent[edit]
Value: "ProximityReticleOn"
ProximityReticleOffEvent[edit]
Value: "ProximityReticleOff"
ActorBracketPercent[edit]
Value: 0.80
portion of bounding box to span
MainBracketPercent[edit]
Value: 1.00
PawnBracketPercent[edit]
Value: 0.80
ActorBracketWidth[edit]
Value: 16
Size of upper and lower bracket icons
ActorBracketHeight[edit]
Value: 8
MainBracketWidth[edit]
Value: 26
Size of left and right bracket icons
MainBracketHeight[edit]
Value: 15
PawnBracketWidth[edit]
Value: 15
PawnBracketHeight[edit]
Value: 16
MarginActorX[edit]
Value: 20
Minimum distances from the corners for the side / top brackets
MarginPawnY[edit]
Value: 5
ScreenClampPctX[edit]
Value: 0.1
ScreenClampPctY[edit]
Value: 0.1
MinProximityAngleCos[edit]
Value: 0.643
spread angle of cone [0.643 ~= cos(50 degrees)]
MaxProximityDist[edit]
Value: 512.0
Properties[edit]
ActorBrackets[edit]
Type: Object.Point
Array size: 4
screen positions for non-pawn brackets
bEnabled[edit]
Type: bool
toggle to enable/disable the use reticle entirely
Default value: True
bOn[edit]
Type: bool
is the reticle being displayed?
LineSize[edit]
Type: Object.Vector
length of line connecting brackets
MainBrackets[edit]
Type: Object.Point
Array size: 4
screen positions for corner brackets (all actors)
PawnBrackets[edit]
Type: Object.Point
Array size: 4
screen positions for pawn-specific brackets
Proximity[edit]
Type: float
TargetText[edit]
Type: string
Modifiers: localized
Default value: "Item"
UseDistance[edit]
Type: float
max distance at which actors can be used
Default value: 200.0
Functions[edit]
Static functions[edit]
GetProximity[edit]
LookingAt[edit]
Overrides: U2UseManager.LookingAt
RenderOverlaysStatic[edit]
SetAlternate[edit]
SetCurrent[edit]
Overrides: U2UseManager.SetCurrent
SetEnabled[edit]
Overrides: U2UseManager.SetEnabled