Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:UDamageReward (UT2004)

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UT2004 Object >> Actor >> Pickup >> TournamentPickup >> UDamagePack >> UDamageReward
Package: 
XGame

Created on: 12/29/2003 A UDamage pickup that has been dropped by a dead player When picked up, gives player any UDamage time that was left when the original player died

Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

Property group 'UDamageReward'[edit]

FadeTime[edit]

Type: float


Default values[edit]

Property Value
RespawnTime 0.0

Instance functions[edit]

InitDrop[edit]

function InitDrop (float RemainingCharge)


States[edit]

FallingPickup[edit]

FallingPickup.BeginState[edit]

event BeginState ()

Overrides: Pickup.FallingPickup.BeginState


Pickup[edit]

Inherits from: UDamagePack.Pickup

Modifiers: auto

Pickup.BeginState[edit]

event BeginState ()

Overrides: Pickup.Pickup.BeginState


Pickup.Touch[edit]

event Touch (Actor Other)

Overrides: UDamagePack.Pickup.Touch