Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:UDamageReward (UT2004)
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Object >> Actor >> Pickup >> TournamentPickup >> UDamagePack >> UDamageReward |
- Package:
- XGame
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Created on: 12/29/2003 A UDamage pickup that has been dropped by a dead player When picked up, gives player any UDamage time that was left when the original player died
Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'UDamageReward'[edit]
FadeTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
RespawnTime | 0.0 |
Instance functions[edit]
InitDrop[edit]
function InitDrop (float RemainingCharge)
States[edit]
FallingPickup[edit]
FallingPickup.BeginState[edit]
event BeginState ()
Overrides: Pickup.FallingPickup.BeginState
Pickup[edit]
Inherits from: UDamagePack.Pickup
Modifiers: auto
Pickup.BeginState[edit]
event BeginState ()
Overrides: Pickup.Pickup.BeginState
Pickup.Touch[edit]
event Touch (Actor Other)
Overrides: UDamagePack.Pickup.Touch