Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:UDamageReward (UT2004)

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UT2004 Object >> Actor >> Pickup >> TournamentPickup >> UDamagePack >> UDamageReward
Package: 
XGame

Created on: 12/29/2003 A UDamage pickup that has been dropped by a dead player When picked up, gives player any UDamage time that was left when the original player died

Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved

Properties

Property group 'UDamageReward'

FadeTime

Type: float


Default values

Property Value
RespawnTime 0.0

Instance functions

InitDrop

function InitDrop (float RemainingCharge)


States

FallingPickup

FallingPickup.BeginState

event BeginState ()

Overrides: Pickup.FallingPickup.BeginState


Pickup

Inherits from: UDamagePack.Pickup

Modifiers: auto

Pickup.BeginState

event BeginState ()

Overrides: Pickup.Pickup.BeginState


Pickup.Touch

event Touch (Actor Other)

Overrides: UDamagePack.Pickup.Touch