Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:UDamageReward (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pickup >> TournamentPickup >> UDamagePack >> UDamageReward |
- Package:
- XGame
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Created on: 12/29/2003 A UDamage pickup that has been dropped by a dead player When picked up, gives player any UDamage time that was left when the original player died
Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved
Properties
Property group 'UDamageReward'
FadeTime
Type: float
Default values
Property | Value |
---|---|
RespawnTime | 0.0 |
Instance functions
InitDrop
function InitDrop (float RemainingCharge)
States
FallingPickup
FallingPickup.BeginState
event BeginState ()
Overrides: Pickup.FallingPickup.BeginState
Pickup
Inherits from: UDamagePack.Pickup
Modifiers: auto
Pickup.BeginState
event BeginState ()
Overrides: Pickup.Pickup.BeginState
Pickup.Touch
event Touch (Actor Other)
Overrides: UDamagePack.Pickup.Touch