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UE2:UnrealPlayer (UT2003)
Object >> Actor >> Controller >> PlayerController >> UnrealPlayer |
Contents
- 1 Properties
- 2 Functions
- 2.1 Exec functions
- 2.2 Events
- 2.3 Other instance functions
- 2.3.1 AutoTaunt
- 2.3.2 AwardAdrenaline
- 2.3.3 ClientDelayedAnnouncement
- 2.3.4 ClientPlayTakeHit
- 2.3.5 ClientSendCombos
- 2.3.6 ClientSendMultiKills
- 2.3.7 ClientSendSprees
- 2.3.8 ClientSendStats
- 2.3.9 ClientSendWeapon
- 2.3.10 CustomizeAnnouncer
- 2.3.11 DontReuseTaunt
- 2.3.12 GetMessageIndex
- 2.3.13 LogMultiKills
- 2.3.14 NotifyTakeHit
- 2.3.15 PlayStartupMessage
- 2.3.16 PlayWinMessage
- 2.3.17 Possess
- 2.3.18 PreloadCustomAnnouncer
- 2.3.19 ServerChangeLoadout
- 2.3.20 ServerDropFlag
- 2.3.21 ServerGetNextWeaponStats
- 2.3.22 ServerShowPathToBase
- 2.3.23 ServerSpectate
- 2.3.24 ServerTaunt
- 2.3.25 ServerUpdateStatArrays
- 2.3.26 ServerUpdateStats
- 2.3.27 SoakPause
- 3 States
- Package:
- UnrealGame
- Direct subclasses:
- CinematicPlayer, DemoRecSpectator, XPlayer
- This class in other games:
- UT2004
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UnrealPlayer.
Properties
Property group 'UnrealPlayer'
LastKillTime
Type: float
MultiKillLevel
Type: int
Internal variables
bDisplayLoser
Type: bool
bDisplayWinner
Type: bool
bLatecomer
Type: bool
entered multiplayer game after game started
bRising
Type: bool
CustomizedAnnouncerPack
Type: string
Modifiers: globalconfig
LastTaunt
Type: int
LastTauntAnimTime
Type: float
LastWhispTime
Type: float
PathWhisps
Type: class<WillowWhisp>
Array size: 2
Default value, index 0: Class'UnrealGame.WillowWhisp'
Default value, index 1: Class'UnrealGame.WillowWhisp'
Default values
Property | Value |
---|---|
PlayerReplicationInfoClass | Class'UnrealGame.TeamPlayerReplicationInfo' |
Functions
Exec functions
BasePath
ChangeLoadout
CycleLoadout
DropFlag
RandomTaunt
ShowAI
SoakBots
Taunt
Events
PostBeginPlay
Overrides: PlayerController.PostBeginPlay
Other instance functions
AutoTaunt
Overrides: Controller.AutoTaunt
AwardAdrenaline
Overrides: Controller.AwardAdrenaline
ClientDelayedAnnouncement
ClientPlayTakeHit
ClientSendCombos
ClientSendMultiKills
ClientSendSprees
ClientSendStats
ClientSendWeapon
CustomizeAnnouncer
Overrides: PlayerController.CustomizeAnnouncer
DontReuseTaunt
Overrides: Controller.DontReuseTaunt
GetMessageIndex
Overrides: Controller.GetMessageIndex
LogMultiKills
NotifyTakeHit
Overrides: Controller.NotifyTakeHit
PlayStartupMessage
PlayWinMessage
Possess
Overrides: PlayerController.Possess
PreloadCustomAnnouncer
ServerChangeLoadout
ServerDropFlag
ServerGetNextWeaponStats
ServerShowPathToBase
ServerSpectate
ServerTaunt
ServerUpdateStatArrays
ServerUpdateStats
SoakPause
States
Dead
Inherits from: PlayerController.Dead
Ignores: HearNoise, KilledBy, SeePlayer, SwitchWeapon
Dead.Fire
Overrides: PlayerController.Dead.Fire
PlayerWalking
Inherits from: PlayerController.PlayerWalking
PlayerWalking.NotifyLanded
Overrides: PlayerController.NotifyLanded (global)
PlayerWalking.ProcessMove
Overrides: PlayerController.PlayerWalking.ProcessMove